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Builds
October 23, 2026 at 01:31 PM
Added quest route, decisions and completion rewards
Coen can specialize in daytime Witchcraft, nighttime Vampirism or shared Swordmastery, or combine all three. A build is a set of compatible tools and equipment bonuses rather than a requirement to use one weapon throughout the run.
Detail | Requirement |
|---|---|
Early shared tools | Dirty Trick, defensive timing and Activation Charge support |
Travel | Mercurial Fervour by day and Shapeshift at night |
Gear | Use actual item bonuses; many early drops are variable. |
Swordmastery is available in both halves of the cycle. Witchcraft adds hexes during the day, while Vampirism adds blood abilities and traversal at night. Prepare for the other phase even when most points are invested in one specialist tree.
Manuals, Corruption and quest rewards gate different parts of a setup. A recommended ability may require a later quest, so compare the unlock route before spending training time around it.
Build | Main loop | Equipment and planning |
|---|---|---|
Generate charges with swordplay and blocks, maintain hexes and recover casting health. | Look for Witchcraft damage, cooldown and health-cost support. Ancient Greaves and Font of Life are alternative rewards. | |
Use claw attacks, blood recovery and night ability cooldown support. | Claw and night bonuses still need a daytime sword preset. | |
Perfect Block, counterattack and interrupt before using weapon abilities. | Block-window and charge bonuses support the early setup; later cooldown bonuses help repeated abilities. | |
Use a shared sword foundation, daytime hex recovery and night blood abilities. | Spreading points improves flexibility while delaying specialist capstones. |
Early equipment does not need to match a fixed named set. Replace weak pieces with better armor or relevant bonuses, and keep healing supplies for the phase in which they work. Food serves out-of-combat daytime recovery; blood vials can cover the interval before the next Voracious Bite at night.
On Steam, Update 1.1 permits the same item in both day and night presets and adds an ability reset through the Draught of Mind Rebirth. Resetting perks and console rollout dates remain unconfirmed. See Update History for its scope.