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Bestiary
September 11, 2026 at 02:18 AM
Removed a misplaced vampire image and added an undead encounter, with corrected alt text (Image cleanup 2026-09-10)
The creatures of Vale Sangora draw from Eastern European folklore, specifically Polish, Romanian, Ukrainian, and Balkan traditions. Rather than importing standard fantasy bestiary entries, Rebel Wolves has grounded its monsters in the myths of the Carpathian Mountains. Many of the creatures described in Zdislav's folklore stories correspond to confirmed enemy types.
The dominant supernatural presence in the game. See Vrakhiri for the ancient vampire lords and Vampire Mythology for the lore behind how vampires work in this world. Standard vampires possess powers like Shadowstep and are created through the fang-to-heart turning ritual.

Failed vampire transformations. When a vampire fang breaks off during feeding and lodges somewhere in the victim's body other than the heart, the vital energy inside the tooth explodes all at once, violently deforming the host into a blood-thirsty beast. Murohni are mindless, lack self-preservation, and eventually wander into sunlight and burn to ash. They possess an unstable version of Shadowstep. The Gamescom 2025 demo featured a murohni called "The Almshouse Monstrosity" as an encounter in Svartrau's cathedral catacombs.
The singular form is Murohn. It appears that way in the studio's own patch notes, where a named Murohn is treated as an individual creature rather than a category, so "murohni" is the plural and collective. Murohn keep dens, and clearing one at night is a reliable source of Vrakhir blood vials. At least one Murohn is strong enough to be fought as a boss in its own right.
Mountain folk with curled horns and large builds. The uriashi kept to themselves for centuries, living in remote rock huts and caves in the high mountains. Since the vampire takeover, their situation has split. Some now wear vampire colors and enforce Brencis's regime, while others remain independent and are simply curious about the lowlanders. They correspond to the "horned mountain beasts" from Zdislav's folklore.
Underground creatures that inhabit the silver mines throughout the mountains. Coen grew up working in these mines, so kobold encounters take him back to familiar territory, though the mines are now far more dangerous than when he was just a miner. Kobolds were confirmed during the January 2026 developer Q&A.
Also called Likhosai. A creature type drawn from Slavic folklore, where the likho is a one-eyed personification of evil fate and misfortune. Specific in-game details about how they appear and fight have not been revealed, but they were confirmed as an enemy type.
Dog-headed creatures from Serbian and South Slavic mythology. In folklore, psoglav (literally "dog-head") were monstrous beings with iron teeth, a single eye, and horse legs. Their in-game implementation has not been shown in detail, but they were listed among confirmed creature types.
Small winged creatures with blue skin, described as resembling chubby half-human moths. Sanzhana are traders rather than combatants: they harvest teeth from the dead, barter with bandits for more, and pay for what they buy by manipulating time. They are the only confirmed way of winning time back against the 30-day deadline. See Sanzhana for the full entry.
The plural is Sanzhani. They are a finite set rather than scattered flavour: five separate encounters are documented across the valley, and finding all of them opens conversation with Lunka and returns time to the clock.
Found in ancient ruins throughout Vale Sangora. The undead appear to be distinct from vampires and murohni. They are associated with the ruins that predate the vampire takeover rather than with the vampire power structure.

The Forgotten Guardian is a named boss shown in July 2026 gameplay of the prologue quest Deep Down. It guards an ancient underground tomb built for a warrior who once fought the vrakhiri, and it wields swords with clear skill. Coen faces it at the climax of the tomb sequence, after following the murals that tell the buried warrior’s story.
Walkthroughs of the finished game name several set-piece opponents that sit above the ordinary enemy roster. There is no published boss list, so the following is gathered from scattered coverage rather than from a roster, and the set is certainly incomplete. Some entries belong to late sections of the story.
Boss | Where it is met |
|---|---|
Ravenous Bear | An optional early fight in the hills near Laslea. Beating it opens the Into the Den quest. |
The Forgotten Guardian | The ancient tomb reached during the prologue quest Deep Down. |
Svetlana, The Dark Prodigy | A tower in the region known as The Silts, fought on the way up before the encounter at the top. |
The Echoing Anger | A collective of spirits inside a shrine in the northwest, tied to the crafting chain for a legendary sword. |
Unblinking Blasphemy | The assault on Greifberg Castle. |
Brencis, Grotesque Ascendent | The second stage of the prologue confrontation with Brencis. |
Murohn bosses also appear as named encounters attached to specific quests, though they are identified by the quest rather than by a name of their own.
Zdislav's stories mentioned additional creatures that may appear in the game: tiny forest folk with cat's eyes, forked tongues, and teeth like needles; lizards the size of horses burrowing in peat bogs; pale wraiths among moonlit peaks; and ancient ruins filled with bubbling blood. Not all of these have been confirmed as enemy types, but the overlap between Zdislav's tales and the confirmed bestiary is consistent enough to suggest most will appear in some form.
Rebel Wolves has now confirmed the following enemy categories, all rooted in Eastern European folklore. Specific stats and movesets have still not been published for any of them, but the categories themselves are on the record.
Type | Origin | Behavior |
|---|---|---|
Failed vampire transformations | Beast-form humans driven mad by botched fang turning, possess unstable Shadowstep, eventually burn in sunlight | |
Polish and Carpathian folklore | Horned mountain folk, some serve Brencis and some remain neutral | |
Kobolds | Underground spirits | Inhabit silver mines, encountered in old shafts Coen worked as a child |
Likho | Slavic folklore | One-eyed personification of misfortune, confirmed enemy type |
Psoglavi | Serbian and South Slavic folklore | Dog-headed creatures with iron teeth and a single eye, confirmed enemy type |
Vampires | Vrakhiri lineage | Standard vampires possess Shadowstep and are created through the fang-to-heart turning ritual; ancient vampires carry distinctive powers |
Undead | Pre-vampire ruins | Distinct from vampires and murohni, tied to ancient civilizations rather than the current power structure |
Pixie and tooth-fairy folklore | Winged, blue-skinned traders who harvest teeth from corpses and pay in time manipulation rather than coin; not hostile by default | |
Tatzelwurms | Alpine and Carpathian folklore | Named by the studio in its own creature bulletin alongside gargoyles and pixies. No in-game behaviour has been described. |
Gargoyles | Medieval church sculpture and folklore | Named by the studio in the same bulletin. No in-game behaviour has been described. |