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Tomato
April 27, 2026 at 12:58 PM
Added Game Data section with build cost, recipes, and trade info
Tomato is a Foothills crop and one of the eight Seedbed crops in Windrose. It is first harvested from wild plants in the Foothills, and Tomato Seeds drop alongside the raw material. Once a Seedbed is built at base (requires Fertile Soil from Foothills Ancient Farms), Tomato becomes self-sustaining on roughly a 70-minute real-time cycle.
Harvest wild tomato plants in the Foothills biome. Tomato Seeds drop alongside the fruit.
Build a Seedbed at base (Fertile Soil from Foothills Ancient Farms required).
Plant Tomato Seeds for a sustainable supply.
Image | Recipe | Quantity | Rarity |
|---|---|---|---|
| 5 | Epic (+20 Agility, 30 min) | |
| 5 | Epic (+20 Mastery, 30 min) | |
| 2 | Uncommon (Max HP, 15 min) | |
| 1 | Uncommon | |
| 1 | Uncommon | |
| 1 | Uncommon drink (with 1x Lime) | |
| 2 |
Tomato Sapling is the plantable form of Tomato. It can only be sown in a Seedbed for Plants, which itself requires Fertile Soil to craft. After planting a single seed the crop matures in 1h 10m of real-time growth, then yields the outputs listed in the harvest table below. Replanting is self-sustaining: every harvest refunds at least one seed.
Planting requirements for the Seedbed slot. Growth time is fixed regardless of player skill level or in-game season.
Property | Value |
|---|---|
Sapling Name | Tomato Sapling |
Placement | Seedbed only |
Sapling Tier | Tier 2 (mid) |
Seed Required | Tomato Seeds x1 |
Growth Time | 1h 10m |
Quantities below are the per-harvest ranges at 100% chance. The seed drop refunds the planting cost, so a single sapling produces a net gain on every cycle.
Harvest Item | Quantity | Chance |
|---|---|---|
3 - 4 | 100% | |
1 | 100% |
Property | Value |
|---|---|
Weight | 0.0 |
Stack | 50 |
DISCOVERY | Tomato |
VENDOR | QTY FACTION LEVEL PRICE |