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Slash and Sling
March 21, 2026 at 06:12 AM
Expanded with follow-up mechanics and cost details

Slash and Sling is a melee combat skill in Crimson Desert, exclusive to Oongka. It belongs to the Stamina (Blue) branch of the skill tree. Move forward after a successful charged Slash to follow up with a spinning grab throw. Cost: 50 Stamina.
Detail | Info |
|---|---|
Character | Oongka |
Skill Tree | Stamina (Blue) |
Category | Melee Combat |
Cost | 50 Stamina |
How to Unlock | Raise Slash to Lv. 2. |
Controls | Move stick after charged Slash |
Slash and Sling extends Oongka's charged Slash attack with a follow-up spinning grab throw. After landing a successful charged Slash, moving the stick forward causes Oongka to rush toward the staggered enemy and grab them, spinning them around before slamming them into the ground. The full sequence costs 50 Stamina.
This skill is unlocked by raising the Slash skill to Level 2. It adds a crowd-control element to the otherwise straightforward Slash attack, turning a single-target strike into a repositioning tool that can throw enemies into their allies.
The charged Slash must connect with an enemy for the follow-up grab to activate. Whiffed attacks will not trigger the sling.
The throw trajectory can send enemies into environmental hazards like cliffs or explosive barrels for bonus damage.
At 50 Stamina per use, this skill is moderately expensive. Pair with Stamina recovery items or passive Stamina regeneration upgrades.
Combine with Slash Rend Armor at Slash Level 3 to ensure the charged Slash bypasses Super Armor before the grab.
Practice using Slash and Sling against weaker enemies before relying on it in boss fights.