Maze Pathfinder is a Bronze trophy awarded for completing every Maze Challenge in Crimson Desert. The description reads "Even the most tangled paths fail to lead you astray." Mazes are an exploration subcategory tracked under the Winding Paths tab in the Journal.
Overview
There are 4 Maze Challenges total. Each maze is a self-contained puzzle zone with three hidden Engraved Stones; collecting all three and slotting them into a central receptacle activates an Abyss Cresset. All four share that structure but use different puzzle mechanics. Completing all four is one of the nine subcategories feeding into the Expert Explorer gold trophy.
Requirements
Requirement | Detail |
|---|---|
Trophy Grade | Bronze (PS5) / 15 Gamerscore (Xbox) |
In-Game Description | Even the most tangled paths fail to lead you astray. |
Unlock Requirement | Complete all 4 Maze Challenges |
Tracking | Journal > Challenges > Exploration > Winding Paths |
Required Abilities | Force Palm (all 3 tiers), Force Current, Concentrated Light |
Missable | No. Mazes remain accessible in post-game. |
Estimated Time | 2 to 4 hours |
The Four Mazes
Maze | Region | Key Mechanic |
|---|---|---|
Maze of Burhum | Crimson Desert (Burhum town) | Engraved Stones behind fragile wall plates; place on rooftop niches |
Maze of Dawnreach | Crimson Desert (Dawnreach town) | Force Palm three times on each leaning tower to push upright |
Hernand | Raise and lower pillars to equal heights with Concentrated Light | |
Desert Border Maze | Northern Demeniss, Smoking Lands | Rotate 11 sun and moon doors to match central diagram |
How to Earn
Start with Ancient Rift Maze in Hernand. It is the most accessible early and only needs Concentrated Light for its pillar-height puzzle. Next, solve the Maze of Burhum in the Crimson Desert (Region); expect faction combat before the puzzle becomes interactive, and use Force Palm on cracked walls to reveal Engraved Stone niches.
Save Dawnreach Maze for last because it requires the third tier of Force Palm; earlier tiers only budge the leaning towers partially and waste your time. The fourth maze, Desert Border, has no ability gating but is the most complex; it comes down to reading the central diagram patiently and rotating 11 doors. See Maze Challenges for per-maze solutions.
Related Collectibles
Tips
Do not attempt Dawnreach until Force Palm is fully upgraded to tier 3. Screenshot the central diagram at Desert Border before flipping doors; the diagram is across the arena and cannot be checked again without a round trip. Each maze drops an Abyss Artifact on completion, so finishing the trophy also yields four skill points. Pair maze runs with nearby Secret Places visits to consolidate travel.
Related Trophies
Maze Pathfinder is the smallest of the four major exploration trophies and often the first one players finish. It feeds Expert Explorer alongside Pilgrim of Wonders, Conqueror of Spires, and Puzzle Solver. See the Trophy Roadmap for efficient order.
Sources
PowerPyx all-maze-locations-solutions, Game8 Maze Challenge Solutions (game8.co/games/Crimson-Desert/archives/590865), Patch Crazy maze guides, in-game Journal > Winding Paths, PSN Profiles, TrueAchievements.