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Low Dropkick
April 14, 2026 at 09:37 PM
Expand Low Dropkick with post-roll punish flow and kick family list
Low Dropkick is a unarmed combat skill in Crimson Desert, exclusive to Oongka. It belongs to the Stamina (Blue) branch of the skill tree.

Detail | Info |
|---|---|
Character | |
Skill Tree | Stamina (Blue) |
Category | |
Cost | No resource cost |
Triangle after rolling / Y after rolling | |
How to Unlock | Automatically unlocked. |
Prerequisites | None |
Press Triangle after rolling to deliver a low kick that sends the enemy flying. The kick sweeps at ground level, catching enemies off guard after a defensive roll.
Low Dropkick is a free follow-up after any defensive roll, making it one of Oongka's most efficient attacks. Since it costs no resources and is always available, use it to punish enemies every time you dodge-roll. The knockback creates space for follow-up attacks or tactical retreats.
For a full list of abilities, see the Skills page. Related topics: Combat System, Abyss Artifacts.
Low Dropkick is activated by pressing Triangle (Y on Xbox) during the recovery frames of a roll. Because the input window opens during the roll, Oongka can transition directly from dodging an attack into hitting back, without waiting for the roll to end and a full neutral recovery. The timing is forgiving: the button can be held through the last half of the roll and will trigger as soon as the dropkick frames become available.
The move is free: it has no Stamina or Spirit cost. That makes it the single most efficient attack in Oongka's toolkit because it converts defensive movement into an offensive opportunity with no resource trade-off. Always look for chances to follow a roll with Low Dropkick, especially against slow, telegraphed attacks from heavy enemies.
Requirement | Detail |
|---|---|
Character | |
Skill Tree | Stamina (Blue) - Unarmed Combat / Kicks branch |
Prerequisites | None - automatically unlocked |
Cost | No resource cost |
Control Input | Triangle after rolling / Y after rolling |
Dropkick - related unarmed kick attack with a different opening.
Pump Kick - close-range crowd-control kick.
Tornado Kick - spinning multi-hit kick combo.
Scissor Takedown - takedown for grounded enemies.
Evasive Roll - the dodge that sets up Low Dropkick.