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Damiane Fists
May 16, 2026 at 08:49 AM
Expanded 1.07 Damiane Fists moveset (whirl kick, piercing light, spinning kick, aerial stab, gap-closing strikes, invulnerability frames, boss application notes)
Damiane Fists is the unarmed combat skill category for Damiane in Crimson Desert, added in Patch 1.07.00 on May 13, 2026. The category is accessed through the Fists option in the skill menu and groups Damiane's punches, kicks, and unarmed finishers in a single tree.
Damiane Fists parallels the Oongka Fists category added one patch earlier in 1.06.00. With both unarmed trees live, all three playable characters now have an unarmed-skill route through the skill menu.
Switch to Damiane in the playable-character menu.
Open the Skills menu.
Choose Fists from the weapon-category list.
The Fists tree opens with Damiane-specific unarmed skills.
The Fists tree covers Damiane's unarmed punch and kick combos. Kicks in the tree are powerful enough to send standard enemies airborne, which feeds into Aerial Stab finishers. General movement animations for Damiane unarmed strikes were polished in the same 1.07.00 update.

Kicks. Heavy kicks knock standard enemies into the air, opening follow-up combos.
Aerial Stab. Damiane can now chain into Aerial Stab from an air position, a skill previously locked to Kliff.
Punch combos. Damiane gains an unarmed strike chain. The specific combo inputs are visible in the Skills menu under Fists once Damiane is the active playable character.
The Aerial Stab finisher was extended to Damiane and Oongka in Patch 1.07.00. Before 1.07, Aerial Stab was only available to Kliff. Within the Damiane Fists tree, Aerial Stab is the recommended air-to-ground finisher to chain off a launching kick.
Character | Unarmed Category | Patch Added |
|---|---|---|
Damiane Fists | ||
Iron Fists (existing) plus Blinding Flash Finisher unarmed |
Damiane: playable character page.
Damiane Skills: full Damiane skill tree.
Oongka Fists: companion unarmed category.
Aerial Stab: cross-character finisher.
Patch 1.07.00: patch that added the category.
The Fists tree groups together Damiane's punch chains, kick combos, and unarmed finishers. Selecting Fists from the weapon-category list in the skill menu reveals the moves below. Many of the upgrades have a baked-in gap-closer that lets Damiane dart between targets while performing standard attacks, complementing her quick-step dodge and acrobatic identity.
Skill | Notes |
|---|---|
Whirl Kick | Spinning kick combo that delivers consecutive impacts to a single target. Contains invulnerability frames during the animation, so the move doubles as a counter. The final tree upgrade also ignores some hyper armor, making it usable against bosses in normally-tough recovery windows |
Piercing Light | Linear unarmed strike route that ends in a high-damage finisher. Among the strongest single-target burst options in the new tree |
Spinning Kick | Held-button spinning kick. Keeps the enemy in melee range while dealing sustained damage. Easy to weave into the rest of Damiane's combo chains |
Aerial Stab | Air-to-ground finisher. Same input as on Kliff. Recommended as the closer for any launching kick in this tree |
Punch Combos | Standard unarmed strike chain. Inputs for each variant are visible in the Skills menu while Damiane is the active character and the Fists category is selected |
Gap-Closing Strikes | Several upgrades have a baked-in approach that lets Damiane dart between targets while performing standard attacks |
Damiane's unarmed tree leans into single-target damage and acrobatic mobility, where Oongka leans into wide-area control and grappling. Damiane's basic attack speed in unarmed is noticeably faster than Oongka's, and her combo flow encourages staying in close on one target rather than rotating between multiple.
Whirl Kick is the headline skill that grants invulnerability frames during its animation. The i-frames cover most of the spin, so the move can be used proactively to absorb a telegraphed boss attack while still dealing damage. The final upgrade adds hyper-armor break on top of the i-frames, which is especially valuable against enemies that normally cannot be interrupted out of their wind-up.
The combination of fast strikes, single-target focus, and frequent i-frame windows makes the new unarmed tree very effective against bosses. Whirl Kick into Piercing Light into a launching kick into Aerial Stab is a complete burst chain that can be looped while spirit and stamina hold up. Many of the new attacks also build stagger quickly, which opens the door to follow-up grapples and weapon swaps mid-combo.
Beyond the new tree, the 1.07 combat pass improved most unarmed attacks and skills so they now successfully connect against lying enemies on the ground. Earlier patches treated downed targets as untargetable for many strikes, which broke the combo loop after a knockdown. This improvement also applies to Kliff and Oongka.
In Damiane's skill tree, pressing Triangle (or the equivalent tab input on other platforms) cycles through her weapon categories. Fists now appears in the tab list. Hovering over each node in the tree shows the unarmed variant of the move alongside the existing weapon-specific variants, so a single tree row can describe the punch version, the rapier version, and so on.