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Track all wiki edits and revisions for Corsair Cove
“Added an official screenshot illustrating the release page”
“Added an official screenshot illustrating the bridge placement across a lagoon”
“Added 1 official developer screenshot illustrating the sections on this page”
“Noted the fourth Legends Before the Storm profile and linked the Captains reference (2026-07-12)”
“Added an official screenshot illustrating the production-versus-drain panel and route lines”
“Narrowed the historical-captains paragraph to the one confirmed namesake and aligned it with the confirmed six-captain roster”
“Noted that the island has several starting locations and added the Patch 6 fixes specific to it”
“Rewrote the open-questions list, since production rates, costs, worker requirements and the goods catalogue are now published on the Buildings and Goods and Production pages”
“Added the Patch 6 change to how Drifters redistribute between islands when a Pirate Camp is built or demolished”
“Corrected principal to principle, and added the harsher Proclamation consequences and the Slop Shop booster from Patch 6”
“Removed the duplicate Resource Categories section and the stale claim that the goods catalogue is unpublished, and added the Trading Post automation and the chain rebalancing from the September patches”
“Added Direct Ship Navigation and the quest and event names confirmed by the September patch notes”
“Added Direct Ship Navigation and the automatic ship repair option from the September patches”
“Removed the unsupported per-pillar captain claim, corrected the ship tier range to six, and added the event entry options, bribes, auto-resolution, and status-effect display introduced in the September patches”
“Rewrote the Small Gun Tower tutorial softlock as a fixed issue, replaced the workaround section with the difficulty settings and post-launch options added in September, and corrected the pillar wording”
“Corrected the patch count and table to seven builds, added the September 2026 promotion, the 3,000-review and 200,000-copies milestones, and the announced Armada Update; removed the moot pre-order entry”
“Added Patch 5, Patch 6 and the Patch 6 hotfix with changelog tables, extended the patch summary to seven builds, rewrote the resolved Small Gun Tower issue in past tense, and recorded the Armada Update announcement”
“Created page for the Devil's Basin starting island: the waterfall and Ancient Tree, the wrecked treasure fleet, fertile land, and the structures hinting at a prior claim”
“Created page for the Ship Graveyard starting island: the abandoned lighthouse, wreck salvage, the ship bridge, and the deep-sea remains”
“Created page for the Skull Rock starting island: terrain, the skull formation, shipwreck salvage, and its place in the campaign”
“Added the cohesion and camp-satisfaction split, the Outrage chain, banner capacity, and the win condition”
“Added resource categories, gathered-resource and worked-chain tables with per-minute rates, and the raid-only resources”
“Added Patch #4 and the August 26 post-launch content trailer”
“Corrected the Sunflowers and Anno relationship”
“Corrected full audio to three languages, added the fourth patch and the eleventh accessibility feature”
“Replaced the production table with the goods, buildings and per-minute inputs the game uses, and corrected the design-lineage and building-category wording”
“Corrected the captain framing: captains are recruited independently of the four pillars”
“Corrected the captain framing to the recruited roster, added the four Proclamations, fixed the Ocean Coliseum spelling and the Notoriety building list”
“Corrected the Notoriety building examples and the captain framing”
“Added an official screenshot of the archipelago and open water beyond the haven”
“Replaced the pre-launch checklist with next steps for players on the released build”
“Resolved the audio language question now the storefront lists four languages with full audio”
“Updated the worker provisioning line to use the released hand roles”
“Corrected the catalogue framing and the worker provisioning line to match the released roles”
“Replaced the preview-era worker tiers and building types with the roles and structures the release build uses”
“Added the pirate camp supply rule and the connection requirement that governs where buildings can go”
“Updated storefront features, price, and post-launch patch cadence for the released build”
“Added the tutorial quest sequence and the Small Gun Tower workaround for new players”
“Added the ship stat model and class specialisations, and replaced the ship-count line in unconfirmed details”
“Added the one-ship-per-event rule, real-time voyages, fog of war behaviour, and friendly ports”
“Added the three resource categories, per-building conversion rates, and the production chain overview interface”
“Confirmed cohesion as the sole loss condition and added the banner buildings that raise cohesion capacity”
“Added the Compass tier thresholds, path ship classes, and booster structure, and trimmed items that are now published”
“Replaced the pre-launch worker tier list with the released hand and crew roles, including per-role upkeep and ship assignments”
“Created Update History page covering the first three post-launch patches and the current known issue”
“Created The Seven Seas page covering discovery, the ring layout of regions, and the event types found at sea”
“Added 1 official developer screenshot illustrating the sections on this page”
“Repointed an image to the canonical gallery entry after de-duplicating identical uploads”
“Repointed an image to the canonical gallery entry after de-duplicating identical uploads”
“Repointed an image to the canonical gallery entry after de-duplicating identical uploads”
“Repointed an image to the canonical gallery entry after de-duplicating identical uploads”
“Repointed an image to the canonical gallery entry after de-duplicating identical uploads”
“Updated the note about unlocking everything in one playthrough to reflect the release build rather than the demo”
“Noted that the Legends Before the Storm lore series concluded with a seventh entry three days before launch”
“Updated publisher role description now the launch has happened, covering the launch discount and post-release patch cadence”
“Updated release framing now Corsair Cove has shipped, including its launch price and first-week reception”
“Added the terrain each starting island offers the vertical toolkit, including the Ship Graveyard wreck that spans two cliffs”
“Added Barbos Bay as a named early campaign event location and the journey summary screen that follows a voyage”
“Replaced the pre-demo caveat now the game has shipped and noted that placed buildings cannot be moved but refund their full cost when demolished”
“Added ship tiers and crew upkeep from the release build, plus the documented link between sailing activity and the chance of your own Cove being attacked”
“Updated the pre-release note now the game has shipped, and added the compass and deeds unlock route, the All Hands on Deck production boost, the resources overview screen, and how advanced drink feeds ship stats”
“Replaced the pre-demo caveat now the game has shipped, and added how cohesion is actually gained in the release build via taxation and other semi-random events”
“Added drifter behaviour from the developer FAQ: job-and-bed pathfinding, why drifters cannot be transferred between camps, immigration-event triggers, recovery at sea, and how advanced booze raises ship stats for higher crew tiers”
“Added the seventh and final Legends Before the Storm entry, which names the five captured captains as an ensemble with their individual motivations and ties Rambullion's smuggled explosive to the campaign's opening; replaced the resolved open question about the series continuing”
“Converted to post-launch guidance after the July 31 2026 release, added the gun-tower tutorial soft-lock workaround, and added a Common Early Questions table covering drifters, cohesion, compass deeds, warehouse slots, the fishing hut and All Hands on Deck”
“Updated for the July 31 2026 launch: added price and editions, achievement and trading-card support, handheld compatibility test results, launch reception, and the first two post-launch patches; removed the pricing and demo-save questions now answered”
“Removed duplicate in-body wikilinks”
“Replaced the stale planned-demo and 2026-window phrasing with the confirmed July 31 release and live demo, and swapped the estimated headcount for the studio's own current figures”
“Replaced the stale 2026 release framing with the confirmed July 31 date and added what the demo contains against what the full release adds”
“Corrected the Steam Deck row to Playable, removed the unsupported Leaderboards entry, reframed the moddable community tag as a tag rather than a listed feature, added the Epic age rating and content descriptors, added the demo's review totals, and recorded the demo's eleven-language build against the full game's twelve”
“Named the Crown's pirate hunter as Amara Machado and added her parentage and motive, added Rambullion's failed pirate haven as an in-fiction precedent, and updated the Legends enumeration from four profiles to six”
“Added Edward Teach (the Brute) profile from the Legends Before the Storm series (2026-07-12)”
“Added Kanja Shan, the Golden Chain smuggler league, and the Bloody Bastille prison; noted the recurring capture arc under the Crown pirate hunter”