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Track all wiki edits and revisions for Corsair Cove
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Added illustrative gameplay screenshot to topic page”
“Added Expeditions wikilink to Treasure Expeditions table row”
“Removed generic gameplay screenshots from company/technical page (2026-05-16)”
“Added 2 illustrative image(s)”
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Restored body text in sections that were rendering empty”
“Added illustrative gameplay screenshot to topic page”
“Added illustrative gameplay screenshot to topic page”
“Added illustrative gameplay screenshot to topic page”
“Added illustrative gameplay screenshot to topic page”
“Confirmed May 28 demo date and Summer 2026 launch window; removed early-access from unconfirmed list”
“Added Medicine and Pistols as confirmed specialist goods”
“Updated "How to Play Right Now" with confirmed May 28 demo date and Summer 2026 launch window”
“Added elite-specialist consumables paragraph (medicine, pistols, tobacco, sabers, spyglasses, eye-patches)”
“Removed generic gameplay screenshots from company/technical page (2026-05-16)”
“Removed generic gameplay screenshots from company/technical page (2026-05-16)”
“Added Renegades specialist role, voyage pause and home production section (2026-05-16)”
“Added design lineage, worker tiers, expanded buildings (Kitchens, Depots, Defensive Towers), mutiny note (2026-05-16)”
“Initial version (2026-05-16)”
“Initial version (2026-05-16)”
“Initial version (2026-05-16)”
“Initial version (2026-05-16)”
“Initial version (2026-05-16)”
“Add wikilinks to table cells (1 new links)”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Added 2 illustrative image(s)”
“Added 2 illustrative image(s)”
“Added 2 illustrative image(s)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded Golden Age of Piracy lore article with twilight framing, Crown and pirate hunter antagonists, qualified Caribbean reference, Edward Teach as a recruitable historical captain, folklore layer (krakens, monstrous whales, otherworldly threats), period detail in the systems, and a clear list of unconfirmed details (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded Golden Age of Piracy lore article with twilight framing, Crown and pirate hunter antagonists, qualified Caribbean reference, Edward Teach as a recruitable historical captain, folklore layer (krakens, monstrous whales, otherworldly threats), period detail in the systems, and a clear list of unconfirmed details (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded Golden Age of Piracy lore article with twilight framing, Crown and pirate hunter antagonists, qualified Caribbean reference, Edward Teach as a recruitable historical captain, folklore layer (krakens, monstrous whales, otherworldly threats), period detail in the systems, and a clear list of unconfirmed details (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded Progression Paths article with four-pillar table, per-pillar sections, pirate archetype mapping, captain layer including recruitable historical figures, and unconfirmed details (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Expanded Golden Age of Piracy lore article with twilight framing, Crown and pirate hunter antagonists, qualified Caribbean reference, Edward Teach as a recruitable historical captain, folklore layer (krakens, monstrous whales, otherworldly threats), period detail in the systems, and a clear list of unconfirmed details (2026-04-26)”
“Expanded Golden Age of Piracy lore article with twilight framing, Crown and pirate hunter antagonists, qualified Caribbean reference, Edward Teach as a recruitable historical captain, folklore layer (krakens, monstrous whales, otherworldly threats), period detail in the systems, and a clear list of unconfirmed details (2026-04-26)”
“Expanded studio profile with founding history, notable games table, ownership timeline, and Corsair Cove context (2026-04-26)”
“Expanded publisher article with studio profile, portfolio table, developer-friendly model, city-builder track record, Corsair Cove partnership, and unconfirmed-details section (2026-04-26)”
“Initial content (2026-04-26)”
“Initial content (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded city-building article with vertical construction, logistics table, production chains, building types, recruitment, cohesion, and fortifications (2026-04-26)”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Expanded city-building article with vertical construction, logistics table, production chains, building types, recruitment, cohesion, and fortifications (2026-04-26)”
“Initial content (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded stub to full coverage of platforms, system requirements, languages, and timeline.”
“Expanded stub to full coverage of platforms, system requirements, languages, and timeline.”
“Expanded stub to full coverage of platforms, system requirements, languages, and timeline.”
“Expanded Naval Combat article with turn structure, in-combat resource drain, expedition types, sea events, threats, crew and specialist roles, population coupling, and unconfirmed details (2026-04-26)”
“Initial content (2026-04-26)”
“Expanded stub to full coverage of platforms, system requirements, languages, and timeline.”
“Expanded stub to full coverage of platforms, system requirements, languages, and timeline.”