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Equippable passive modifiers crafted in the Gap; three slots base, four in New Game Plus.
Post-campaign mode that carries most of Dylan's build forward and unlocks a fourth artifact slot.
Remedy's first melee-focused combat system: a three-slot Aberrant loadout, a combo economy feeding special abilities, and the Falter stagger meter.
Diegetic mind-palace menu hub for talent trees, ability slotting, weapon configuration, and artifact crafting.
A combat ability that summons a volatile telekinetic entity to attack on its own, and can also be thrown and detonated as a heavy single-target hit.
Passive modifiers on a skill tree with mutually exclusive branches, so one playthrough cannot unlock them all. One of three buildcrafting pillars.