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Seekers
September 21, 2026 at 02:20 AM
Added a section on the naming question between the June-build name Seekers and the Volatile Anomaly named in September; linked the Abilities page; re-dated open questions to September 21, 2026
Seekers are one of Dylan Faden's named supernatural combat abilities in Control Resonant. The ability summons what Remedy describes as a volatile telekinetic entity that attacks enemies of its own accord once Dylan deploys it. Like other Resonant combat abilities, Seekers is paid for out of Dylan's Combat Ability resource, which is replenished by landing melee hits with the Aberrant.

Autonomous attacker: deployed Seekers move on their own and continue engaging enemies in range without further input, which is the main way the ability fits into a forward-pressure combat loop.
Thrown bomb: Dylan can also launch a Seeker directly at a target as a heavy single-hit option for opening a fight or punishing a stagger window. The trade-off is the same as for any heavy strike: the ability cost has to be paid up front.
Seekers is one of the named abilities Dylan can equip from his pool of unlocked combat abilities. The pool itself grows by defeating Resonants, and which ability the player keeps from a given Resonant fight is permanent on a first playthrough. That makes Seekers an opt-in for builds that want autonomous damage on the field, similar in role to Mold Turret summon-style options described on the Mold page. A heavier melee-pressure build that wants to spend its meter on stuns and executions might not run Seekers at all; a more tactical build that wants to control space frequently does.
The name Seekers comes from the June 2026 hands-on build, where the ability was described as summoning an auto-firing turret that can also be thrown as an explosive. On September 15, 2026 Remedy's own text named a combat ability called the Volatile Anomaly, described as a turret-like ally that can be thrown and detonated. The two descriptions match closely, and a hands-on with the finished game describes an ally formed from ambient junk in the environment, but no first-party source has stated that Seekers and the Volatile Anomaly are the same ability, and the gamescom demo offered a third turret-style option under yet another name. This page keeps the June-build name until the shipped game settles it; the full index is on the Abilities page.
As of September 21, 2026, three days before release, the exact damage values, cooldowns, range, and number of simultaneously deployed Seekers had not been disclosed publicly, and whether the name Seekers survives into the shipped game, or whether the ability is the Volatile Anomaly named by Remedy, had not been stated. The talent-tree modifiers that can amplify the ability were likewise not detailed in material published before release. This page will be updated as more is shown.