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Platforms and Release
October 26, 2026 at 08:00 PM
Added the October 15 milestone of one million copies sold with the official graphic, moved the accolades trailer to its October 2 date, and re-dated the patch, Mac, story content and cross-save checks to October 26
Control Resonant is available on PlayStation 5, Xbox Series X|S, PC and GeForce NOW, with a Mac version due later in 2026. The game was released digitally worldwide on September 24, 2026, when the PlayStation 5, Xbox Series X|S and PC versions all unlocked at 14:00 UTC; physical editions for PlayStation 5 and Xbox Series X followed at retail on October 15, 2026. PlayStation 5 Digital Deluxe Edition holders got in 48 hours earlier, at 14:00 UTC on September 22, 2026, and Remedy shipped a launch hotfix, version 1.3.3, on release day. For a wider summary of the game, see the Overview; for a beginner-facing primer, see Getting Started; for the full breakdown of what each tier contains, see Editions and Pre-Orders.
The sequel is current-generation only. Remedy has not announced versions for PlayStation 4, Xbox One, Nintendo Switch, or Switch 2. The PC version is sold on Steam and the Epic Games Store; the Mac version will likewise be sold through two storefronts, Steam and the Mac App Store, when it arrives later in 2026. On Steam the game carries App ID 3669870.
Platform | Storefront | Status |
|---|---|---|
PlayStation 5 | PlayStation Store | Available |
Xbox Series X|S | Microsoft Store | Available |
PC (Windows) | Steam | Available (App ID 3669870) |
PC (Windows) | Epic Games Store | Available |
Mac | Steam | Confirmed (later in 2026) |
Mac | Mac App Store | Confirmed (later in 2026) |
GeForce NOW | Cloud streaming | Available since launch |
PlayStation 4 | n/a | Not announced |
Xbox One | n/a | Not announced |
Nintendo Switch | n/a | Not announced |
Nintendo Switch 2 | n/a | Not announced |
Control Resonant launched digitally worldwide on September 24, 2026. The date was confirmed during a PlayStation State of Play presentation in early June 2026, alongside a story trailer and the opening of pre-orders. The PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store) versions all unlocked at the same moment: both the PlayStation and Xbox storefront listings gave the release timestamp as 14:00 UTC on September 24. That single global unlock is why the official FAQ carries a New Zealand footnote. New Zealand sits far enough ahead of UTC that the same instant fell in the early hours of September 25 there, so the local date read a day later. It was the same release, not a delayed one.
On September 18, 2026 Remedy published a launch-time graphic converting that single instant into local times. Every entry is the same moment, 14:00 UTC on September 24; only Sydney and Auckland read September 25 on the local calendar.

City | Local Launch Time |
|---|---|
Los Angeles | 7 AM PDT, September 24 |
Mexico City | 8 AM CST, September 24 |
Toronto and New York | 10 AM EDT, September 24 |
São Paulo | 11 AM BRT, September 24 |
London | 3 PM BST, September 24 |
Berlin | 4 PM CEST, September 24 |
Johannesburg | 4 PM SAST, September 24 |
Helsinki | 5 PM EEST, September 24 |
Dubai | 6 PM GST, September 24 |
Singapore and Beijing | 10 PM local time, September 24 |
Seoul | 11 PM KST, September 24 |
Tokyo | 11 PM JST, September 24 |
Sydney | 12 AM AEST, September 25 |
Auckland | 2 AM NZST, September 25 |
The Mac version is the one exception to the September 24 date. Remedy has confirmed that the Mac version is due later in 2026 through Steam and the Mac App Store, and it restated that timing in its September 24, 2026 launch press release.
Physical copies followed on a separate schedule. Disc editions for PlayStation 5 and Xbox Series X, including the SteelBook Edition, went on sale at retailers worldwide on October 15, 2026, three weeks after the digital launch; Remedy's pre-launch materials had listed them for PlayStation 5 and Xbox Series X|S. There is no physical release on PC or Mac.

The other exception to the September 24 date ran the other way. The PlayStation 5 Digital Deluxe Edition carried 48 hours of early access, which began at 14:00 UTC on September 22, 2026 and was the first moment players outside the studio and the press could play the finished game at home; no other edition or platform had it, and the full terms are on Editions and Pre-Orders. On Steam, players who had pre-ordered could pre-load the game from 14:00 UTC on September 23, 24 hours before launch. Remedy published no pre-load window for PlayStation 5 or Xbox.
Remedy has not published a PlayStation 5 download size. The Xbox storefront catalogue, updated on launch day, lists package sizes of 93.70 GB for Xbox Series X|S and 115.50 GB for the PC version sold through the Microsoft Store, slightly larger than the figures it showed on September 21, 2026; these are package ceilings rather than a Remedy statement, and they move with patches. The Steam listing asks for 120 GB of storage on an SSD.
Remedy released hotfix 1.3.3 at launch on September 24, 2026, after reading reviews, player feedback and early player data from the days when the game was already in players' hands. The build numbers are 01.300.300 on PlayStation 5, 1.3.3.0 on Xbox Series X|S and 1.3.3 on PC. The studio named three problems it wanted to fix: enemy health pools that felt too high, too many hits needed to Falter (stun) enemies for executions, and Dylan not feeling powerful enough early in the game.
Area | Change in 1.3.3 |
|---|---|
Enemy health | Lower base health and a lower required Falter level for most enemies and for the Dancer and Deserter bosses. |
Dylan's strength | Higher maximum Aberrant Strength and maximum Ability Strength, on a curve with progressively larger increases toward the end, so more upgrades mean more damage. |
Respeccing | Permanently cheaper respecs and more Reset Items stocked at every vendor. The first Resonant boss, the Artist, now drops two Reset Items instead of one. |
Interface text (English) | The Aberrant Strength readout changes from "Multiplier X%" to "Damage and Falter X%", and the Build Power description changes from "Calculated based on equipped Weapon Forms, Talents and Core Upgrades." to "From unlocked Combat Abilities, Aberrant forms/upgrades, Talents, and Core Upgrades." Remedy said other languages would follow as soon as possible. |
Remedy pointed players who want further tuning to Assist Mode in the Gameplay options menu, and to its Help Center for a running list of known issues. Update 1.4.0 followed on October 1, 2026, with hotfixes 1.4.1 on October 2 and 1.4.2 on October 8; no further patch had been posted as of October 26, 2026.
Every patch and announced update is tracked on the Patches and Updates page.
On September 25, 2026 Remedy set out its first post-launch plans. After the main story, players can keep going with unfinished side quests, World Feats or a New Game Plus run. The launch version of New Game+ could be beaten only once more. Update 1.4.0 shipped New Game++ on October 1, 2026, allowing unlimited repeated runs without erasing progress. Photo Mode was held back from the launch build so the team could prioritise the state of the game at release, and Remedy expects to add it sometime in November 2026. More cosmetic pieces for Dylan are planned for future updates, alongside newsletter-exclusive cosmetics and an outfit earned by watching the game on Twitch; both are covered on Editions and Pre-Orders. Remedy's FAQ describes Resonant as a complete experience at launch that will keep receiving updates and improvements as needed, and no story expansion has been announced.
Resonant runs on Northlight, Remedy Entertainment's proprietary engine, which also powered Alan Wake 2 and Control. Resonant offers a 60 frames per second target on PlayStation 5, Xbox Series X, Xbox Series S and PC, though not in every mode (the PlayStation 5 Quality mode and two of the PC tiers target 30 fps), and Remedy has said the game was built with 60 fps performance in mind from the beginning because feel and responsiveness took top priority. On console the studio has stated that the target holds during destruction-heavy combat sequences, supported by an expanded draw distance, more simultaneous on-screen enemies, and a broader lighting palette than the first Control could push. PC performance options are covered under PC Tech and NVIDIA Features and PC System Requirements below. Mac performance options and targets have not been detailed as of September 21, 2026.
Remedy set out the console display modes on September 15, 2026. The base PlayStation 5 offers two modes. The PlayStation 5 Pro uses PSSR upscaling, carries the PS5 Pro Enhanced badge on the PlayStation Store, and offers three modes, one of which needs a 120 Hz display.
Console | Mode | Target Frame Rate | Resolution |
|---|---|---|---|
PlayStation 5 | Performance | 60 fps | 1440p |
PlayStation 5 | Quality | 30 fps | 2160p |
PlayStation 5 Pro | Performance | 60 fps | 2160p |
PlayStation 5 Pro | Quality (adds ray tracing) | 30 fps | 2160p |
PlayStation 5 Pro | Balanced (adds ray tracing; requires a 120 Hz display) | 40 fps | 2160p |
The same rundown confirmed 3D Audio support with a compatible headset and DualSense adaptive triggers that give different levels of resistance per combat ability, and it put the main story at 25 to 35 hours with plenty more for completionists. On PlayStation 5 the main story quest can be tracked through Activities, and Remedy said before launch that Game Help would be available after launch. The audio side is covered on Music and Audio.
The path from a vague Remedy roadmap entry to a named, dated sequel took roughly four and a half years. The table below tracks the public milestones leading up to the September 2026 release and the first weeks after it.
Date | Milestone |
|---|---|
June 2021 | Remedy formally announces a larger Control project as part of its multi-game roadmap. |
May 2022 | Internal codename Heron first appears in studio communications. |
November 2022 | Project officially confirmed as a direct sequel to Control (2019). |
February 2024 | Remedy buys the full Control intellectual property from 505 Games for approximately seventeen million euros. |
August 2024 | Annapurna Pictures partnership announced; co-financing, co-production, and adaptation rights for the Control franchise. |
February 2025 | Full production phase begins. |
December 11, 2025 | Title revealed at The Game Awards 2025; the Resonant subtitle is confirmed and the first reveal trailer airs. |
February 12, 2026 | Gameplay-focused trailer airs at PlayStation State of Play. |
March 4, 2026 | Combat preview deep dive shows melee structure, Aberrant forms, and ability layering. |
April 2026 | Developer diary expands on the RPG progression direction and the Gap menu system. |
June 2026 | Story and release-date trailer airs at PlayStation State of Play (June 2); the September 24, 2026 launch date is confirmed and pre-orders open across all platforms. A separate Paranatural Manhattan Trailer, narrated by Emily Pope as acting director of the Federal Bureau of Control, premieres at Summer Game Fest on June 5 with an original song, "Manalan Mailla", performed by Vilma Jää and written for the game. |
July 23, 2026 | Fourth developer diary, "Stepping into a New World", covers how the sequel's world and characters were built on the first game's foundations. |
July 25, 2026 | Cast panel at San Diego Comic-Con with Sean Durrie, Courtney Hope, Frankie Kevich, and Matthew Porretta. |
August 1, 2026 | Showing at ChinaJoy 2026 in Shanghai with a dedicated trailer carrying the game’s first Chinese dub, plus a China-exclusive outfit. The studio also ran its first hands-on event in China for press and creators around the show. |
August 2026 | A month-long run of exclusive gameplay reveals, including thirteen minutes of a subway mission and a boss fight against the Deserter. |
August 11, 2026 | Half-year reporting confirms the game is in full production for the September date, with over 1.5 million wishlists across platforms. |
August 18, 2026 | Remedy announces that the game has gone gold and moves the physical PlayStation 5 and Xbox Series X|S release to October 15. |
August 25, 2026 | Altered State trailer premieres at gamescom Opening Night Live, cut to the song "Omen" by The Prodigy. The same announcement dates the physical editions to October 15 and reveals a five-piece apparel capsule collection. |
August 26 to 30, 2026 | First public playable build, on the gamescom show floor in Cologne. |
September 9, 2026 | Final PC system requirements published, replacing the initial minimum and recommended pair with a six-tier matrix that covers ray tracing and path tracing. |
September 10, 2026 | Fifth and final development diary, "Meet the Cast", confirms the voice cast and their roles. The expanded Assist Mode is detailed the same day. |
September 11, 2026 | A story recap video goes up, catching new players up on the events of the first game ahead of release. |
September 15, 2026 | PlayStation 5 and PlayStation 5 Pro display modes, DualSense features, 3D Audio support and a 25 to 35 hour main story estimate are published. The expanded Assist Mode write-up goes up on the official site and on Steam the same day, with the first official options screenshots. |
September 16, 2026 | A 17-minute behind-the-scenes documentary made for the PC Gaming Show is published, alongside a post about a real-world Aberrant hammer prop built by a props workshop. |
September 17, 2026 | Launch trailer, 84 seconds long and cut to "My Favourite Game" by The Cardigans, goes up at 14:00 UTC, one week before release. Remedy issues a press release the same day carrying the full price matrix for all four editions, including the physical and SteelBook prices. |
September 18, 2026 | Review embargo lifts and reviews are published, six days before release. Remedy also publishes a per-city launch-times graphic. |
September 22, 2026 | 48-hour early access opens at 14:00 UTC for the PlayStation 5 Digital Deluxe Edition. The same day Remedy announces that the game has been added to over 2 million wishlists across all platforms, and that Steam pre-orders can pre-load it from 14:00 UTC on September 23. |
September 24, 2026 | Digital worldwide launch on PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store), unlocking at 14:00 UTC. The Mac version follows later in 2026. Launch hotfix 1.3.3 goes live the same day, lowering enemy health and raising Dylan's combat strength. |
September 25, 2026 | Remedy sets out its first post-launch plans: a New Game++ update in October, Photo Mode in November, and more cosmetics in later updates. |
October 1, 2026 | Update 1.4.0 adds New Game++, raises Main Menu save slots from five to seven and adds two Assist Mode options. |
October 2, 2026 | Hotfix 1.4.1 fixes a blocked step in The Park Resonant quest and Dash canceling while using Elevate. Remedy also posts an accolades trailer on its official channel. |
October 8, 2026 | Hotfix 1.4.2 fixes several quest blockers and restores a missing Artifact reward. |
October 9, 2026 | The game receives two award nominations in an annual awards event with public voting: Best Visual Design, and Best Supporting Performer for Frankie Kevich as Zoe De Vera. |
October 15, 2026 | The physical Standard and SteelBook Editions go on sale at retailers worldwide for PlayStation 5 and Xbox Series X. Later that day Remedy announces that worldwide sales have passed one million copies, making Resonant the fastest-selling game in the studio's 31-year history. |
November 3, 2026 (scheduled) | Remedy's third-quarter business review, the first company report whose period includes the launch. |
The Steam listing advertises localization for fifteen languages, a count re-checked on September 27, 2026. The full list spans the major European, East Asian, and Slavic markets that Remedy has historically targeted, with both Iberian and Latin American Spanish supported and both Simplified and Traditional Chinese supported.
Region | Languages |
|---|---|
English | English |
Western European | French, Italian, German, Spanish (Spain), Portuguese (Brazil) |
Latin American | Spanish (Latin America) |
East Asian | Japanese, Korean, Simplified Chinese, Traditional Chinese |
Central and Eastern European | Polish, Russian, Turkish, Ukrainian |
Not every language gets a dub. Eight of the fifteen ship with full voice acting: English, French, Italian, German, Spanish (Spain), Japanese, Portuguese (Brazil), and Simplified Chinese. The remaining seven, Korean, Spanish (Latin America), Traditional Chinese, Polish, Russian, Turkish, and Ukrainian, are subtitle and interface only. Remedy has described Resonant as the most localised game the studio has made, with Chinese and Brazilian Portuguese audio both new additions for a Remedy title.
The storefront feature list below is what the Steam page itself declares, rather than anything inferred from trailers or press material. It was last checked on September 27, 2026, three days after launch.
Single-player only. Resonant does not include cooperative or competitive multiplayer modes. The studio's separate cooperative project, FBC: Firebreak, is a different game and is not part of this release.
Steam Achievements, Steam Cloud and Steam Trading Cards are all listed on the store page. The achievement list is now published: the Steam listing carried 49 achievements on September 27, 2026, 19 of them hidden until unlocked.
Full controller support, including DualSense controller support on PC.
Steam Family Sharing is supported, allowing the library entry to be shared between family members on the same account network.
Steam tags listed on September 27, 2026 include, in order, Hack and Slash, Action RPG, Story Rich, Lore-Rich, Supernatural, Cinematic, Atmospheric, Third Person, Sci-fi, Surreal, Post-apocalyptic, Action, Open World, Superhero, 3D Platformer, RPG, Action-Adventure, Singleplayer, Adventure and Sequel. These tags are applied by users rather than the studio and shift over time.
Steam Deck is rated Unsupported. Valve's Steam Deck compatibility rating, which was still blank on September 21, 2026, rates the game Unsupported on the handheld, citing graphics performance (checked September 27 and again on October 15, 2026). Before launch Remedy said Resonant would run on Steam Deck from day one; Valve's rating is the current word on the handheld.
The full list of 49 Steam achievements, including which ones stay hidden until unlocked, is on Trophies and Achievements. Remedy has confirmed that no trophy or achievement is gated behind Assist Mode settings.
Resonant does not ship a short list of difficulty levels. The difficulty layer is an expanded Assist Mode built from per-mechanic sliders and toggles that can be changed at any point during play; its four presets, eleven launch settings, October additions and the wider options menu are documented on that page, and the settings are also listed on Getting Started. Separately, the storefront listings declare a set of platform accessibility options. The two lists below are taken from those listings, last checked on September 27, 2026.
Storefront | Declared Accessibility Features |
|---|---|
PC | Camera Comfort, Color Alternatives, Contrast Controls, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Playable without Timed Input, Save Anytime, Subtitle Options, HDR available, full controller support, DualSense controller support. |
PlayStation 5 | Volume Controls, Mono Audio, Subtitles (Basic), Large Subtitles, Controller Remapping (Advanced), Adjustable Stick Sensitivity (Basic), Adjustable Stick Inversion (Basic), Adjustable Difficulty (Advanced), Game Pausing (offline only). |
Two of those tags carry limitations worth reading rather than skimming. The PlayStation listing marks subtitles as basic, which in that storefront's own definition covers the main story and the main characters rather than every line of dialogue in the game. Game pausing is marked as offline only.
Remedy Entertainment self-published Resonant, a structural change from the original Control. In February 2024, Remedy bought the full Control intellectual property from 505 Games for approximately seventeen million euros, which made it the sole rights holder going into the sequel. In August 2024, Remedy announced a co-financing and co-production partnership with Annapurna Pictures that also covers film and television adaptation rights for the franchise. The total project budget has been publicly cited at around fifty million euros, with the studio noting that roughly three to four million units sold would be needed to break even.
Resonant is sold in four editions: a Standard and a Digital Deluxe Edition, on sale digitally since September 24, 2026, and a Physical and a SteelBook Edition on disc, released on October 15, 2026. The digital editions are sold on PlayStation 5, Xbox Series X|S, Steam and the Epic Games Store. Every digital pre-order carried the Hiss Corruption Outfit and the Pickpocket's Tool Artifact, both of which unlock at the end of Act 1 rather than at the start of the game. PlayStation digital pre-orders added the Occult Outfit on either tier, and the PlayStation 5 Digital Deluxe Edition was the only edition with the 48-hour head start. Remedy dropped all of those pre-order items from its edition listings at launch. Standard Edition owners on Steam can now add the Deluxe content with a separate Digital Deluxe Upgrade add-on, priced at 10 USD.
Full contents for all four tiers, digital and physical pricing in three currencies plus Japan, the unlock conditions attached to each bonus item, the China-exclusive outfit and the physical release schedule are broken out on Editions and Pre-Orders.
The studio published commercial signals alongside its half-year reporting on August 11, 2026. Resonant had passed 1.5 million wishlists across platforms, and the studio's own analytics placed it among the top three pre-ordered games on PlayStation in the United States, Germany and Brazil during the campaign window after pre-orders opened, with China the second largest market by pre-order volume. The same reporting attributed a 1.7 million euro rise in other operating expenses for the quarter specifically to the Resonant marketing ramp. On September 22, 2026, two days before launch, Remedy announced that the game had been added to over 2 million wishlists across all platforms.
On October 15, 2026, three weeks after launch, Remedy announced that worldwide sales of Control Resonant had exceeded one million copies, making it the fastest-selling game in the company's 31-year history. The announcement gave no platform breakdown or player count, and the next scheduled company report is the third-quarter business review on November 3, 2026.

The game is rated for mature audiences, and the major boards have all issued a classification. The ESRB rates it M for Mature 17+, citing Blood and Gore, Strong Language and Violence, and lists that rating against Windows PC, PlayStation 5 and Xbox Series. PEGI rates it 16 for violence and language, a figure carried on both the PlayStation and Xbox storefront listings. Germany's USK also rates it 16, Korea's GRB rates it 18, Indonesia's IGRS rates it 18 for violence, horror and language, and the Australian Classification Board rates it MA 15+. Japan's CERO rates it Z, for ages 18 and over, a rating that, re-checked on September 27, 2026, appears only on the Japanese PlayStation Store listing; the Xbox catalogue and Steam carry no CERO entry. Brazil's rating is 16: the Brazilian PlayStation Store shows ClassInd 16+, citing sexual content, inappropriate language and extreme violence, and the Xbox catalogue carries DJCTQ 16. The Steam listing shows 14, but that is a rating Steam generates for its own storefront, not the classification carried by the two platform holders.
Resonant was playable in public for the first time at gamescom 2026, which ran from August 26 to 30 at Koelnmesse in Cologne. Remedy announced the appearance on July 28 and confirmed the placement when the show opened: the build sat in Hall 6, hosted on the Level Infinite booth. Anyone with a show floor ticket could queue for it at any point across the five days, and there was no separate booking window. The studio did not say which section of the campaign the demo covered or how long a session ran.
A separate community meet-up was held on August 28 in Cologne, where members of the development team met players in person. Meet-up tickets were released in waves, with a further wave issued on August 10 after demand outstripped the first; a meet-up ticket was required but a show floor ticket was not, and attendance was restricted to visitors aged 18 and over. Before gamescom the game had only been played by press and creators, in hands-on sessions that began in June 2026, so that build was the first chance for the public to hold a controller. No downloadable demo was released before launch; the gamescom build was the only public hands-on until the PlayStation early access opened on September 22.
The show carried the game's newest trailer as well as its first playable build. Altered State premiered during gamescom Opening Night Live on August 25 and runs to "Omen" by The Prodigy, the first licensed track from an outside act to appear in the marketing rather than a piece written or arranged for the game. Alongside it the studio announced a five-piece, made-to-order apparel capsule collection produced with ZA/UM Atelier and styled after the Federal Bureau of Control's institutional wardrobe, displayed at the show across the same five days. The same announcement repeated the October 15 physical date, which Remedy had first given a week earlier, on August 18, when it announced that the game had gone gold and moved the physical release to that date.
The final week before release brought three more first-party items. On September 16, 2026 Remedy published a 17-minute documentary made for the PC Gaming Show, going behind the scenes with the development team, and a companion post about a real-world Aberrant hammer prop built by a props workshop; the prop weighs close to 100 kg, which is a fact about the prop rather than an in-game stat. On September 17 at 14:00 UTC the launch trailer went up, one week before the unlock. It runs 84 seconds and is cut to "My Favourite Game" by The Cardigans, the second licensed track from an outside act after "Omen". Remedy issued a press release through its investor channels the same day, restating the September 24 digital date, the October 15 physical date, GeForce NOW support at launch and the Mac version later in 2026, and publishing the full price matrix for all four editions. On September 18 the studio published the per-city launch-times graphic reproduced under Release Window above.
The review embargo lifted on September 18, 2026 and reviews were published that day, six days before release. As of September 27, 2026, three days after launch, aggregate critic scores sit in the low-to-mid 80s from more than 80 reviews, with a large majority of critics recommending it. Player reception is also strong: Steam user reviews are rated Very Positive, about 88 percent positive across more than 5,000 reviews, and the game averages about 4.8 out of 5 from more than 3,000 player ratings on the PlayStation Store. This page does not track individual reviews; the studio's own commercial figures are under Pre-Order Momentum and Sales above.

On PC, Resonant supports NVIDIA DLSS 4.5 and full path-traced lighting. The published feature list also includes Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry, all built on the same Northlight tech that powered Alan Wake 2's path-traced mode. AMD hardware is covered by FSR 4.1 upscaling and frame generation. Beyond the upscalers, the PC build supports ray tracing and path tracing, an uncapped framerate, HDR output, and ultra-wide displays. Tatu Aalto, Remedy's Technical Director of Graphics, has publicly described path-traced lighting as the visual lift that takes Resonant a generation past the original game.
Remedy published the final PC system requirements on September 9, 2026, replacing the initial minimum and recommended pair that went up when the release date was confirmed. The final guide is a six-column matrix: three raster tiers, and three more with ray tracing or path tracing enabled, each stating a resolution, a frame-rate target, an upscaler preset and a graphics preset. Three values are shared across every column: 16 GB of RAM, Windows 10 or 11 64-bit, and 120 GB of storage on an SSD.

Component | Minimum | Recommended | Enthusiast | Ray Tracing Minimum | Ray Tracing Recommended | Path Tracing Enthusiast |
|---|---|---|---|---|---|---|
Resolution | 1080p | 1440p | 2160p | 1080p | 1440p | 2160p |
Target frame rate | 30 FPS | 60 FPS | 60 FPS | 30 FPS | 60 FPS | 60 FPS |
Upscaler preset | Quality | Balanced | Performance | Quality | Balanced | Performance |
Graphics preset | Low | Medium | High | Low | Medium | High |
Ray tracing preset | Off | Off | Off | Low | Medium | High |
Graphics card | GeForce GTX 1070 / Radeon RX 5600 XT / Intel Arc A580 | GeForce RTX 3060 Ti / Radeon RX 6700 XT / Intel Arc B580 | GeForce RTX 3080 / Radeon RX 6800 XT | GeForce RTX 2060 SUPER / Radeon RX 6600 / Intel Arc A580 | GeForce RTX 4070 Ti / Radeon RX 9070 | GeForce RTX 5080 |
Video memory | 6 GB | 8 GB | 10 GB | 8 GB | 10 GB | 12 GB |
Processor | Intel Core i5-8500 / AMD Ryzen 5 3500 | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-8700K / AMD Ryzen 5 3600X | Intel Core i7-10700 / AMD Ryzen 7 3700X | Intel Core i7-10700 / AMD Ryzen 7 3700X |
Operating system | Windows 10 or 11 (64-bit) | Windows 10 or 11 (64-bit) | Windows 10 or 11 (64-bit) | Windows 10 or 11 (64-bit) | Windows 10 or 11 (64-bit) | Windows 10 or 11 (64-bit) |
Memory | 16 GB RAM | 16 GB RAM | 16 GB RAM | 16 GB RAM | 16 GB RAM | 16 GB RAM |
Storage | 120 GB SSD | 120 GB SSD | 120 GB SSD | 120 GB SSD | 120 GB SSD | 120 GB SSD |
Two footnotes travel with that table. Frame generation was switched off when the studio tested these configurations, so the frame-rate targets describe native or upscaled output rather than generated frames. And the storage line specifies an SSD rather than treating it as a recommendation.
The storefront copy of these requirements carries only the minimum and recommended columns. The enthusiast tier and all three ray-tracing and path-tracing columns come from the fuller guide the studio published the same day.
Mac requirements are a separate matter. As of October 26, 2026 no Mac system requirements have been published, and the Steam listing still carries empty requirement fields for Mac. The Mac version is due later in 2026 through Steam and the Mac App Store, and its hardware targets are expected nearer that release.
Resonant is an Xbox Play Anywhere title. A single purchase covers Xbox Series X|S, Xbox on PC, and supported Xbox-compatible gaming handhelds, with cross-device saves, achievements, and add-ons. Before release Remedy said the game is handheld optimized, meaning it tuned performance and controls for handheld form factors. The Xbox catalogue also flags the game for Xbox cloud saves. As of September 27, 2026 Remedy has not announced cross-save or cross-progression between PlayStation, Steam and Xbox.
Change | Details |
|---|---|
1.4.0: New Game++ | New Game++ allows an unlimited number of New Game+ runs. |
1.4.0: Save management | Main Menu Save Game slots increased from five to seven. Original-run and New Game+ saves have separate folders, accessible when loading a game from Main Menu. |
1.4.0: HDR | Oversaturated HDR highlights in the AgX tone mapper were fixed. |
1.4.0: Graphics stability | HDR artifacts and pixelation, and a crash when switching between ray-tracing modes, were addressed. |
1.4.0: Controller support | A Steam Controller reconnection fix also applies to other controllers using Steam Input. |
1.4.0: Frame generation | Fixes address motion-blur shutter speed with DLSS or FSR frame generation, and VSync with DLSS frame generation. |
1.4.0: PC display settings | Fixes address a blank render-resolution dropdown label after starting in exclusive fullscreen, and the Frame Rate Limiter disabling itself when other graphics options change. |
1.4.0: PS5 video playback | Tear-like artifacts in specific videos on PlayStation 5 were fixed. |
1.4.0: DualSense triggers | Adaptive-trigger behavior was tuned. |
1.4.0: Ultrawide display | Ultrawide display issues were addressed. |
1.4.0: PC optimization | PC performance was optimized for the minimum and recommended configurations. |
1.4.0: Stability and language | Crash fixes cover all platforms, and startup language detection for various languages and locales was improved. |
A few details readers commonly look for were still not published when this page was last checked on October 26, 2026. Pre-launch questions the release has since answered (the pre-load window, the day-one patch, the Steam Deck rating, download sizes and the achievement list) are covered in the sections above.
Detail | Status |
|---|---|
Mac system requirements | Not published as of October 26, 2026. The Steam listing still carries empty requirement fields for Mac. |
PlayStation 5 download size | Not published. The Xbox catalogue and Steam figures are under Download Size above. |
Post-launch story content | None announced as of October 26, 2026. Remedy describes Resonant as a complete experience at launch; its first post-launch plans cover New Game++ (October), Photo Mode (November) and more cosmetics. |
Cross-save or cross-progression between platforms | Not announced as of October 26, 2026. Xbox Play Anywhere does carry saves between Xbox Series X|S and Xbox on PC. |
Default control layout | Not published by Remedy. The options support full controller remapping. |
This section will be updated as the studio confirms Mac system requirements, further patch details, and any post-launch plans.