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Melee Combat - 12 revisions
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Removed halberd and staff rows from the weapon class table; no such weapon families exist
Corrected the second melee-anchored build archetype to Ice Shatter and fixed the caster-archetype count
Added the Patch 0.1.3 default control layout and hitbox adjustments
Noted the torch doubles as a basic improvised weapon
Quality Gates 2026-05-12: replace em/en dashes with commas
Expanded Melee Combat with confirmed dev-blog and gameplay-reveal detail, cross-links to adjacent systems, and explicit hedging for unconfirmed specifics.
Initial melee combat page focused on swing weight, weapon sets, and weapon-class roles.
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