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Dylan Faden
April 26, 2026 at 08:05 AM
Expanded Dylan Faden article with profile table, background, parautilitarian class, Resonant premise, combat identity, handler section, and unconfirmed details
Dylan Faden is the playable protagonist of Control Resonant, Remedy Entertainment's 2026 action role-playing sequel to Control (2019). He is the younger brother of Jesse Faden, the Director of the Federal Bureau of Control, and is officially designated Prime Candidate 6 within FBC records. Where the first game placed Jesse on the inside of the agency, Resonant flips the camera around: Dylan begins the story as the agency's longest-held containment subject and is released into the field only when the situation has already collapsed. For broader context on the game itself, see the Overview.
Field | Detail |
|---|---|
Designation | Prime Candidate 6 |
Sister | Jesse Faden, FBC Director |
Handler | Zoe De Vera, FBC Field Agent |
Status | Released from containment, deployed into Manhattan |
Powers Class | Parautilitarian |
First Appearance | Control (2019), supporting role |
Dylan and Jesse grew up in the small town of Ordinary, Maine, where a childhood Altered World Event drew the attention of the Federal Bureau of Control. The same incident that gave Jesse her abilities also exposed Dylan, and the agency took him into custody in the wake of it. He was not released afterward. He spent the rest of his childhood and his entire adulthood inside the Oldest House, the agency's brutalist headquarters, classified and contained as a long-term subject of paranatural research.
Players who finished the original Control will already know him: Dylan appears throughout that game as a supporting character, most often shown bedridden in a tank or medical bay deep inside the building. Resonant picks up that thread and centers it. The agency that confined him for his whole life is the same agency now asking him to step outside the front doors.
Remedy describes Dylan as a parautilitarian, a coined term inside the Control fiction that the studio has informally translated as a "somewhat spooky superhero." In practice the label points at a specific blend: someone whose abilities sit on the supernatural side of the FBC's books, but who is also trained, augmented, and deployed as an active operative rather than locked away as a hazard. The role is built around a combination of paranatural powers and direct, hands-on combat, which is why the game's combat identity is melee-first instead of the gunplay focus of the original.
The story is set seven years after the events of Control. The Oldest House lockdown that closed the first game has eventually failed, and a new paranatural crisis has spilled into the streets of Manhattan. Jesse, the previous Director, is missing or estranged. With most of the agency's existing tools unable to contain what is now loose in the city, the FBC turns to the one asset it has been building, watching, and holding for years: Dylan himself.
That setup gives him two motivations that run in parallel through the campaign. The first is the family thread: he is searching for his sister Jesse, the only person from his life before the Bureau who he has any real connection to. The second is internal: after a lifetime as a contained subject, he is, in Remedy's framing, fighting to hold onto his humanity against the cosmic forces pressing against him. Those two pulls, family and self, sit underneath every contract the FBC sends him on.
Dylan's fighting style is melee-led. The signature weapon he carries into the field is the Aberrant, a shapeshifting close-quarters armament that fills the same narrative slot for him that the Service Weapon filled for Jesse, but built around blades, hammers, and other forms rather than firearms. The wider system that supports it is covered on the Melee Combat page.
Around the Aberrant, Dylan also wields a confirmed set of paranatural abilities. These include:
Reach: a gravity-defying traversal ability used to cross paranaturally twisted architecture.
Shift: a momentum-redirection move executed through the Gravity Anomalies that warp Manhattan.
Force-push attacks for crowd control and environmental knockback.
Remote explosions that can be triggered at range during combat.
A deployable shield that doubles as an offensive tool.
Throwable turrets that act as temporary support emplacements.
Combos with the Aberrant generate resources that feed into these supernatural specials, so the moment-to-moment loop is to chain melee strings, spend the meter on a power, and use the resulting opening for stuns and executions.
Once he is operating outside the Oldest House, Dylan does not work alone. His handler throughout the campaign is Zoe De Vera, an FBC Field Agent introduced for Resonant. She acts as his operator on the radio side, coordinating his deployments and feeding him agency context across missions. Their working relationship doubles as one of the human anchors keeping him tethered while the rest of the city becomes increasingly unstable.
Several details about Dylan have not been officially confirmed as of the most recent public materials and should not be assumed. Among them:
Voice cast for Dylan and other speaking roles has not been publicly announced.
His exact age in the Resonant timeline has not been stated; only that he is younger than Jesse and that he has spent his entire life in FBC custody following the Ordinary AWE.
The full canonical roster of his paranatural abilities is broader than what has been previewed, and the talent-tree structure that gates them is still partially undisclosed.
Specific story branches, named bosses he encounters, and his end-state at the close of the campaign have not been revealed.
His relationship with Jesse beyond the broad framing of an estranged sibling search has not been detailed.
This page will be updated as Remedy reveals more during the run-up to release.