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Co-Op and Multiplayer - 9 revisions
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Marked the August Pre-Alpha Playtest as held
Added screenshot corroboration of the four-player party size, covering the party list, per-teammate health bars and status icons, and in-world nameplates
Added the first Pre-Alpha Playtest ahead of the Closed Beta, noting its August 14-16 dates, US-only and 16+ limits, and the NDA that prevents public footage of co-op modes
Embedded an official co-op gameplay screenshot in the Shared Open World section
Reframed the endgame across the three stated threat scales (field bosses, instanced dungeons, massive world raids) and refreshed the beta status stamp
Refreshed PvP idea-stage status date to mid-June 2026 (still idea-stage)
Normalized en-dash in player-count range to plain wording
Added 5-6 hour per-hero campaigns plus 10-15h main story and ~100h all-storylines totals, refined dungeon party (4 primary, up to 6) and shared-field population (200 demonstrated, 300-500 promised, 1000 floated), endgame structure with patterns vs difficulty tiers, dynamic events, PvP idea-stage detail, and CBT context.
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