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Co-Op and Multiplayer - Version 5 vs Version 6
Jun 13, 2026, 06:00 AM
Title case fix: "Co-op and Multiplayer" -> "Co-Op and Multiplayer"
Jun 26, 2026, 12:42 PM
Added a Playtest Access section describing the peer-to-peer and dedicated-server options and the June 23 to July 6 window; clarified what host-and-guest progress sharing is known
11Wardens of Avalon is fully playable solo or in co-op for up to four players. The entire adventure, from combat to fiefdom management, can be tackled alone or shared with a group, so players can choose the experience that suits them.223344Forming an order5566In co-op, players can form their own order with friends, teaming up with knights from across the lands. Together a group manages the fiefdom, defends it against enemy assaults, and takes on challenging encounters where teamwork and coordination are essential to come out ahead.7788The classless oath system supports this kind of play directly, letting party members swear different oaths so the group can cover a range of roles. Whether defending the home settlement or pushing deeper into Avalon, cooperation is built into how the game is designed to be played.991010Solo or up to Four Players11111212Wardens of Avalon supports one to four players. The entire campaign, from combat to fiefdom management, can be played solo or in online co-op, so a group is never required to see any part of the game.131314-Finer details such as drop-in or drop-out joining, how progress is shared between a host and guests, and whether enemies or loot scale with party size have not been described yet.14+Playtest Access15+16+Ahead of release, a free Steam playtest runs from June 23 to July 6, 2026, and it offers two ways to play together. The first is peer-to-peer through Steam: a player launches their own single-player or multiplayer campaign and invites friends to join. In this mode friends cannot reach the world while the host is offline, and any shared progress belongs to the host's campaign rather than each guest.17+18+The second option is a dedicated server that keeps a persistent world running, so any invited player can drop in at any time without the host being present. These servers are hosted through a partner service, and a limited number are offered during the playtest to players who request a code. Solo players and small groups who only want a host-led world do not need a code; they can join straight through Steam.19+20+Some finer details are still open. The playtest shows that peer-to-peer progress stays tied to the host's campaign, but how drop-in or drop-out joining works outside that mode, and whether enemies or loot scale with party size, have not been described yet.