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Overview
Beast of Reincarnation released on August 4, 2026 and began receiving fixes immediately. This page tracks confirmed update activity from the developer and publisher. It covers only changes that have been publicly stated; where a patch has been announced but not yet shipped, that is noted explicitly.
Launch Build
The game did not ship as version 1.0.0. A patch went out over the launch weekend, and the build available when storefronts unlocked at 00:00 UTC on August 4 reported version 1.0.6. The publisher confirmed the version number in its release-day post and asked players to check that their client had updated.
System requirements had also been revised shortly before release. An earlier set of specifications posted to the PC storefront contained mistakes; corrected minimum and recommended figures went up in the final week and are the ones documented under System Requirements.
Deluxe Entitlement Fix
Within hours of unlock, players who had pre-ordered the Deluxe Edition reported that the bonus content was missing from their libraries. The problem affected both direct storefront purchases and third-party key redemptions.
The publisher confirmed a fix on August 5 and advised affected players to restart their storefront client to force an entitlement refresh. The same post stated that further fixes were in progress. Edition contents are listed under Editions and Pre-Order Bonuses.
A Standard-to-Deluxe upgrade was published alongside the game, so players who bought the base edition can add the full Deluxe content set without buying the game again.
Version 1.0.7
The first post-launch patch shipped on PC on August 9, 2026. It went after the three complaints that dominated launch week: camera behaviour, on-screen text size, and story pacing.
Change | Detail |
|---|---|
Player camera | Adjustments both in and out of combat, with more camera work flagged as ongoing |
Text size | Adjusted throughout the game, with further passes planned |
Story pacing | Affinity-building conversations that could repeat several times in a row are now limited to once per day |
Cutscene default | The default cinematic setting moved from Cinematic to Performance, so cutscenes no longer play at 24fps by default. The Cinematic option is still there for anyone who wants it, and players who had already selected it keep it. |
Interact button | Can now be remapped in settings |
Parry window | Adjusted for the case where Emma is taking damage |
Boss balance | Balance adjustments across all difficulty levels |
Encounter balance | Enemy encounter adjustments on Normal difficulty |
Fixes in 1.0.7
Button icon type changes were not being saved correctly.
Upscaling settings reset when the game was restarted.
Changing the V-Sync setting no longer disturbs the resolution setting.
The sixth golem in Subcity 01 was difficult to find.
Emma could become unable to interact after a Bloom Art was cancelled.
With interact mapped to the square or cross button, the story beat where Emma talks to Kagura on the Walker prioritised resting until morning instead, blocking the conversation.
Version 1.0.8
The second patch followed on August 15, 2026, and it is much the larger of the two. It added the display and input options players had been asking for since launch, cut down on back-to-back cutscenes, and made several combat changes.
Change | Detail |
|---|---|
Camera distance | Close, Medium, and Far options added, alongside further camera adjustments in and out of combat |
Cutscene triggers | Trigger conditions adjusted to reduce consecutive cutscene playback when moving between areas. Players already mid-playthrough may hear a very small number of event lines repeat as a side effect. |
Post-boss cutscenes | The return cutscenes that play after a boss is defeated were adjusted |
Upscaling | DLSS 4 and 4.5 (L and M) plus FSR 4 support added |
Keybinding | Interact can now be assigned freely to any button or key, and mice with side buttons can bind them |
Subtitles | Size options from Extra Small through Extra Large. The selected size applies to event and cutscene subtitles; gameplay subtitles outside cinematics stay put above Medium so they do not overlap other interface elements. |
Navigation | Additional objective markers placed along the early-story route |
Fall and water damage | Emma no longer takes damage from falling or from being partially submerged, and water submersion detection was adjusted in selected areas |
Damage and HP recovery amounts increased | |
Execution and Assassination | Attacks from surrounding enemies are now interrupted during Execution, Execution Assist, Assassination, and Assassination Assist animations |
Auto-target | Defaults for Auto-Target on Attack, Parry, and Switch changed to off. Players who had already configured these settings keep their own values. |
Pilgrim's Zone | The main route was shortened so players can head straight to the Belfry without passing through the Cave or the Stone Chamber |
Fuji Frontier Zone | One battle midway through the zone was changed into a scripted event |
Boss and enemy behaviour | Combat behaviour adjusted for some bosses, and enemy placement adjusted in certain areas |
Fixes in 1.0.8
On the cloud streaming version, delayed enemy spawns could block story progression.
Performance dropped sharply when the End of the Line skill mod fired on the Bloom Art Kiku: Bloom Strike.
Unintended audio and visual noise appeared in certain cutscenes.
Announced for Future Patches
The 1.0.8 notes listed the work still queued. These are stated plans rather than shipped features, so treat the list as what the team has committed to publicly.
Skippable events and cutscenes. The developer says this ran into more technical difficulty than expected and is now being considered for a staged rollout, with skip support added to cutscenes in stages rather than all at once.
Ultrawide monitor support, described as in the final stages of testing.
Frame generation.
Healing changes: healing items usable immediately on taking damage rather than after a short delay, and less movement slowdown while Emma heals.
A fix for text that appears unintentionally scaled down in some places.
Further boss camera adjustments, more water submersion detection work, invisible wall and collision boundary adjustments, and changes to event and cutscene presentation.
Fixes for Koo obstructing the player's view, and for landing positions shifting during a leap.
Version Numbers Across Platforms
PC and console builds do not share a numbering scheme. The PC 1.0.7 build corresponds to console version 1.005.000, so a console player looking for a version string of 1.0.7 will not find one. Some update trackers date the first patch to August 10 because the announcement went up late on August 9 UTC, which is already August 10 in Japan.
How to Check Your Version
The build number is visible in the game's title screen and options menu. On PC, restarting the storefront client forces a pending update to apply; this is also the recommended step when purchased downloadable content does not appear in the library.