Erymanth is the last of the six Nushi and the one the fewest players have beaten, a tusked boar-like beast fought at level 47 during Chapter 12 in the Capital Zone. It is weak to Explosive damage, and burn or poison buildup adds steady pressure between openings. Its achievement, Erymanth's End, sits at the bottom of the Nushi unlock rates alongside Ursa's.
Encounter Summary
Detail | Value |
|---|---|
Chapter | Chapter 12 |
Region | |
Location | Capital Zone |
Level | 47 |
Weakness | Explosive |
Phases | Two |
Achievement | Erymanth's End |
Rewards
Level | Rewards |
|---|---|
47 | Bloom Art: Kiku: Bloom Strike II, Finisher: Kiku |
Kiku: Bloom Strike is the Bloom Art that official patch notes single out by name, so the upgraded version arriving this late is a meaningful endgame pickup rather than a token drop.
Attack Patterns
Attack | How It Works | Response |
|---|---|---|
Double Spin | Spins twice, striking with its tusks. There is a clear pause between rotations. | Parry both hits. The delay is generous. |
Two-Tusk Swipe | Two quick tusk swipes, faster than the spin. | Parry, but do not commit early. |
Five-Hit Tusk Combo | Glows red, swipes three times, then rolls into the double spin. | Parry the chain out and punish the end of it. |
Tusk Slam | Raises its tusks slowly, then slams down and sprouts spikes under Emma. | Reposition during the wind-up rather than parrying. |
Floral Slam | A closer version of the slam that sprouts flowers. Roots appear in the ground during the wind-up. | Read the roots to tell it apart from the Tusk Slam, then move. |
Seed Bullets | Shakes and fires seeds from the flower on its back. | Dodge sideways. |
Charge | Flashes its tusks red and paws the ground, then charges at speed. | Unparryable. Dodge it. |
How to Beat Erymanth
Every attack in the set carries a delay before it commits, which makes Erymanth one of the more readable late bosses and also the easiest one to parry too early. Wait out the wind-ups and use them for ranged damage or a Koo skill instead of guessing. Explosive Arrows and Explosive Bolts hit the weakness directly, and Koo's Lay Landmine adds explosive damage without spending ammunition.
Save consumables for the second phase. Erymanth becomes faster and more aggressive after the transition, and every attack kicks up dust clouds that obscure the next wind-up. That is the point to stay at range, keep a burn or poison stack running, and spend Entanglement Overdrive the moment the boss is staggered or bound.
Related Pages
Erymanth closes the Nushi line that runs Rangifer, Lacerta, Taurus, Corvus, Ursa, and Erymanth. Bosses covers the wider roster, and The Capital describes the region this fight takes place in.