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The three player alliances of Anvil Empires: Ancients, Remnants, and Pagans. Includes the in-world people names, faction history, and current war record.
The resource-gathering and crafting backbone of Anvil Empires. Covers the major resource categories, ingot tiers, and how materials flow into weapons, armour, and structures.
How Auxiliary and Named Avatars work in Anvil Empires, covering attributes, veterancy, equipment slots, Caravan deployment to the frontline, and switching between characters during a war.
How settlements are founded, grown, and defended in Anvil Empires, from a single homestead claim to a fortified town shared by hundreds of players.
How supply camps, caravans, and player-run logistics keep Anvil Empires armies in the field. Logistics often decide wars more than combat does.
The Silver currency, the Marketplace, and the rotating zone-locked trade resources that feed Superior tier crafting in Anvil Empires, alongside bounties and player-to-player exchange.
Town Centers, Town Keeps, and Fortress Keeps are the strongholds that anchor every player-held position in Calligo. Covers pledge ranks, capture conditions, and the town core structures.
The three paths that end a war in Anvil Empires: military pressure on enemy strongholds, cultural dominance, and religious influence. Covers how each path is scored and how stalemates resolve.
Bounties are PvE and PvP contracts that pay Silver for trophy items in Anvil Empires. Covers the full contract list, difficulty tiers, and rewards.