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Siege warfare in Anvil Empires, covering siege camps, battering rams, catapults, siege ladders, and the burning oil defenses used to break or hold a fortified town.
The weapon families of Anvil Empires: melee, hybrid, ranged, throwable, and siege. Includes damage types and the heavy-armour restriction on bows and spears.
Armour tiers, shields, and the multiplicative mitigation formula in Anvil Empires. Includes the bow and spear restriction on heavier tiers.
Real-time melee, ranged, and siege combat in Anvil Empires, including damage types, the stability system, and how armour interacts with weapons.