Overview
Hero's Adventure: Another Tale is a pixel-art wuxia turn-based RPG set in an open-world jianghu, the sprawling "martial world" of rivals, sects, and wandering swordsmen. You play a spirited young hero from a well-off family who refuses to be confined to the study, and you set out to carve your own path through a land where every choice carries weight. At the start you choose a male or female protagonist, and either can be freely customized, down to appearance and outfits. The game is a spin-off that picks up after the events of an earlier title from the same studio, and it leans on storytelling, branching decisions, and tactical battles rather than a single scripted heroic journey.
This page is the landing point for the wiki. It gathers the confirmed facts about the game and points to the deeper pages that cover combat, companions, the world, and how this title relates to its predecessor. Where something has not been officially confirmed yet, this wiki says so plainly rather than guessing.
The game was announced in September 2025 as Another Hero's Adventure and retitled Hero's Adventure: Another Tale in August 2026, keeping the series name of the studio's earlier work; its Chinese title changed in step. A launch was announced on August 13, 2026 for August 19, then pushed back the very next day: the studio now targets a release around late December 2026, using the extra months to deepen companion relationship content.
Quick Facts

Field | Detail |
|---|---|
Developer | Half Amateur Studio |
Publisher | XD Inc. |
Platform | PC (Windows) |
Release | Around late December 2026 (delayed from a briefly announced August 19, 2026 date) |
Genre | Pixel-art wuxia turn-based RPG |
Modes | Single-player |
Setting | An open-world jianghu (the martial world) |
The game carries regional age ratings: DJCTQ 14 in Brazil, USK 16 in Germany, and IGRS 18 in Indonesia, and its store page has a community Sexual Content tag; the developer has not written a custom mature-content description. Full controller support is confirmed alongside keyboard and mouse play. For the complete hardware breakdown, see System Requirements.
Unlike the studio's earlier title, this one is not planned as an Early Access release: the team has said it will launch in one go as a finished version, sold as a one-time purchase. The reveal, the first closed test, the trade-show showing, and the demo are laid out in order on the Development History page.
Premise
The story unfolds after the events of the previous title. A new dynasty rises from the ashes of war, but peace is thin: old grudges linger and fresh rivalries spread through a tangled web of factions. Into this restless world walks the protagonist, a youth of good standing who is unwilling to spend their days bent over the classics. Driven by a thirst for freedom, the hero leaves home and steps into the ever-shifting jianghu, where the journey ahead is theirs alone.
Crucially, there is no fixed hero's path. You may uphold justice as a righteous hero, or you may roam free as a carefree wanderer with no master but yourself. Every choice shapes not only your own survival but also the fate of those around you, and perhaps the destiny of the jianghu itself. For more on the world, its tone, and the larger conflict, see Setting and Story.
Gameplay at a Glance

At its core this is a turn-based RPG. Battles play out one move at a time and reward planning, positioning, and timing over raw reflexes. The combat returns from the studio's earlier work but adds two new layers built specifically for this game: Shield Break Combos, which let you crack an enemy's guard and chain follow-up attacks, and Team Skills, which let your party act in concert. The design aim is an easy-to-pick-up flow that still hides the layered tactics of a chess match. The full breakdown lives on the Combat System page.
You do not travel alone. Over the course of the journey you meet and forge bonds with Companions, each with a distinct background and temperament. The studio has confirmed 13 companions in the full game, each with their own side stories and character events, and any of them may tip the balance of a fight when you need it most. Only a few have been named publicly so far, so this wiki avoids inventing the rest. The way you grow close to them is covered under Relationships and Bonding.
The world is dense with incident, framed by a prologue, four main chapters, and an epilogue that follows the main story. There are side stories and Game Events of varying lengths, from quick encounters to longer story threads, scattered across the open jianghu. Your decisions matter throughout: this is a game of branching Choices and Consequences, and those branches lead to four Endings plus one True Ending, depending on how you carry yourself and whom you side with. A single playthrough is expected to run 20 to 30 hours, with a full run including collectibles at around 60 hours.
Visuals
The game presents its world in a pixelated 2D style, brought to life with comic-style illustrations, dynamic lighting, and particle effects. The result is meant to capture both the thrill of combat and the quiet, everyday warmth of life in the jianghu. The full look and feel is described on the Visuals and Presentation page.
Demo
A free demo was released as a separate listing during Steam Next Fest in February 2026, offering roughly one and a half to two hours of play as a slice of the larger game rather than the finished product. It has since been removed from Steam and is no longer available to download. For what the demo included and how it played, see the Demo Guide.
Relation to the Original Game

Hero's Adventure: Another Tale is a spin-off of an earlier wuxia open-world RPG from the same studio, and it is set after that title's events. The team has said the spin-off "continues the spirit of the original." That predecessor was a larger, systems-rich game, and several of its features are widely expected to return here in some form, though specifics for this title have not been confirmed. The full discussion of what carries over, what is brand new, and why you do not need to have played the first game lives on the Relation to the Original Game page.
What Is Confirmed vs Expected
Because this is a spin-off of a feature-heavy predecessor, it helps to keep two categories separate.
Confirmed for this title: turn-based combat with Shield Break Combos and Team Skills; 13 Companions; side stories and Game Events across a prologue, four main chapters, and an epilogue; branching Choices and Consequences with four Endings plus one True Ending; an open-world jianghu setting; a pixelated 2D presentation with comic-style art and switchable pixel-art portraits for the cast; single-player; PC (Windows); five supported languages; and a release now targeted for around late December 2026.
Expected but not yet confirmed: the deeper systems that powered the original game, such as a very large library of martial-arts styles, a long roster of factions, a detailed relationship network, and a simulated living world of NPCs with their own routines. These are reasonable to anticipate given the studio's track record and the promise to continue the original's spirit, but the studio has not confirmed the details for this title. Its August 2026 update did confirm additional modes and challenges inspired by the original's features, alongside the main story. This wiki treats the rest as expectations and labels them as such. See Relation to the Original Game for the side-by-side.