Overview
Team Skills are a confirmed new combat feature in Another Hero's Adventure. They are one of two additions, alongside Shield Break Combos, that enhance the turn-based combat the game carries over from the studio's earlier wuxia RPG. A Team Skill is a cooperative ability performed together with your party, and it is described as the kind of move that can tip the balance of a fight. Where a single attack chips away at an encounter, a well-timed Team Skill is meant to be a turning point.
This page explains the concept as it has been publicly described. The exact pairings, costs, and effects of Team Skills have not been detailed yet, so the focus is on what the feature is meant to be rather than on specifics the studio has not shared.
How It Is Described
Two ideas define Team Skills as they have been presented:
Cooperative by nature. These are skills carried out together with the party, not solo techniques. They depend on having allies in the fight beside you.
Fight-deciding potential. A Team Skill can tip the balance of a fight, marking it as a high-impact option you reach for at the right moment rather than spamming every turn.
Because Team Skills are cooperative, they are closely tied to your Companions. You meet and bond with companions over the course of the journey, and each one carries their own signature techniques. The game states that the right ally can swing a difficult battle in your favor, and Team Skills are a clear expression of that: combat rewards bringing in companions whose abilities work well together. Choosing who fights alongside you, and how their strengths line up, becomes part of preparing for a fight.
What Is Not Yet Detailed
The studio has not revealed the underlying rules for Team Skills. To keep this page accurate, the following are flagged as unknown rather than invented:
Detail | Status |
|---|---|
Which characters can pair for a Team Skill | Not yet revealed |
Any resource or action cost to perform one | Not yet revealed |
The exact effects each Team Skill produces | Not yet revealed |
The names of individual Team Skills | Not yet revealed |
How they interact with Shield Break Combos | Not yet revealed |
No skill names, damage values, or costs are listed here, because none have been confirmed. When the studio details the system, this page will be updated with the specifics.
Relation to Other Systems
Team Skills are part of the larger Combat System, which is turn-based and party-based. They work alongside Shield Break Combos, the other confirmed new combat addition, and they draw directly on your Companions and their signature techniques. Together these features are framed as ways to add depth to the returning turn-based combat rather than to replace it.