Overview
A solo journey through the jianghu does not stay solo for long. Over the course of Another Hero's Adventure, you meet and forge bonds with four companions, each drawn from a different walk of life and each carrying a temperament all their own. They are not faceless party slots. Every one of them has private secrets, personal ambitions, and a signature set of techniques, and any of them may tip the balance of a fight at the moment you need help most.
These four allies sit at the heart of the game's party-based combat and its more personal, slower-burning story threads. You do not simply collect them. You get to know them, and the bonds you build can carry over into how they fight beside you.
What Is Known So Far
The studio has confirmed the shape of the companion system without yet putting names or faces to it. Here is the honest split between what has been shared and what remains under wraps.
What Is Known | Not Yet Revealed |
|---|---|
There are exactly four companions. | Their personal names. |
They come from diverse backgrounds and have distinct temperaments. | Their appearances, ages, and origins. |
Each one hides their own secrets and pursues their own ambitions. | The specifics of those secrets and goals. |
Each wields signature techniques of their own. | The names and effects of those techniques. |
Any of them can shift the outcome of a fight when called upon. | How recruitment works and whether companions can be lost. |
Because no companion has been publicly named, this page refers to them generically: "one companion," "another ally," "a fourth member of the party." Names, portraits, and backstories will be added here once they are revealed. We will not guess at them in the meantime.
Companions in Combat
The four allies are not just story figures. They take the field alongside you in the game's turn-based battles, where their individual skills feed directly into the party's shared tactical options. Coordinating their abilities is part of how combat opens up beyond simple trading of blows.
This is where companions connect to Team Skills, the cooperative attacks and supportive maneuvers that draw on more than one party member at once. A companion's signature technique may be the piece that completes a combination, and the right ally in the right slot can turn a losing exchange around. Their presence is meant to reward thinking about the party as a whole rather than as a row of separate fighters.
Companions and the Story
Beyond the battlefield, companions are central to the game's more intimate side. You do not merely fight with them; you build relationships with them across the journey. The system that governs those growing bonds is covered on the Relationships and Bonding page, where companion ties sit alongside the wider social fabric of the jianghu.
Because each ally hides their own secrets and chases their own ambitions, getting closer to a companion is partly an act of discovery. The deeper threads of who these four people are, and what they want from the martial world, are exactly the details that have not yet been revealed.
Looking Ahead
As official information about the four companions is released, this page will be expanded with named entries, their backgrounds, their signature techniques, and how each one slots into both combat and story. For now, treat every companion description here as deliberately generic. Nothing on this page invents a name, a face, or a history that has not been publicly confirmed.
For related systems, see Team Skills, Relationships and Bonding, and the broader Setting and Story.