Status of This Page
This page covers a system that belongs to the studio's earlier wuxia RPG and is widely expected to return in some form for Another Hero's Adventure, but has not yet been confirmed for this title. Another Hero's Adventure continues the spirit of the original and brings back its turn-based Combat System, so a deep library of fighting techniques is a natural expectation. Even so, the studio has not detailed how martial arts work in this game, which styles appear, or how many there are. Everything below is framed as carryover from the previous game, not as a confirmed feature here. When the studio shares specifics, this page will be rewritten around them.
In the Original Game
In the original game, martial arts were the heart of character power. Characters could learn from a very large library of styles, described as over one hundred in total. Rather than a single combat tree, this gave players a wide pool to draw from and combine as they built a fighter to suit their own approach to the jianghu.
The breadth of that library was one of the original's defining traits. The styles spanned several broad disciplines:
Fist techniques, the unarmed striking arts.
Blade techniques, the armed styles built around weapons.
Esoteric disciplines, more unusual arts built around things like music and calligraphy, reflecting the wuxia tradition of finding martial power in unexpected pursuits.
Discipline (in the original game) | Idea |
|---|---|
Fist | Unarmed striking styles. |
Blade | Armed, weapon-based styles. |
Esoteric | Unusual arts tied to pursuits such as music and calligraphy. |
The exact counts above describe the original game only. No specific style names, totals, or rules are presented here as confirmed for Another Hero's Adventure, because the studio has not confirmed any.
What This Could Mean for Another Hero's Adventure
Since the turn-based Combat System is confirmed to return and has been enhanced with Shield Break Combos and Team Skills, players reasonably expect some form of learnable fighting arts to underpin it. How that connects to Character Progression in this game, whether techniques are gathered the same way, and how wide the selection is, are all open questions at this point. It is best to treat the original game's deep style library as an inspiration for what may carry over, not as a promise of identical content.
To be explicit about the boundaries:
The studio has not announced a martial-arts style count for this title.
The studio has not named any individual styles for this title.
The studio has not detailed how techniques are learned, upgraded, or equipped in this title.
Treating any of the above as settled would be guessing. This page will only state them as fact once they are confirmed.