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Turn-based party combat with Shield Break Combos, Team Skills, a five-element cycle and formation rules, plus what the studio has not yet detailed.
The demo build shipped 8 internal arts, 19 martial arts and 15 weapons. What that suggests for the full game, and what remains unconfirmed.
Breaking an enemy's guard to open combo opportunities, the demo's five-element counter route into a Weakened State, the retuned Defend and Charge actions, and the rules the studio has not yet detailed.
Cooperative party abilities that can tip the balance of a fight, the formation rule that makes them matter, how companions cover the five-element cycle, and the pairings and costs still unrevealed.