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Waleetle
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Waleetle is No. 058 in the Aniimo index, a Rock creature that fights in the DPS role. They move backwards like their kin, but in a much fancier way.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Baleetle line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 058 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Snowfield Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 520 |
HP | 90 |
ATK | 120 |
BREAK | 50 |
P.DEF | 80 |
M.DEF | 80 |
REGEN | 100 |
Waleetle grows out of Baleetle. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 057 | Stage 1 | Rock | DPS | |
| 058 | Stage 3 | Rock | DPS | |
| 059 | Stage 3 | Rock | Support |
Besides its Basic Form, Waleetle has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Snowfield Form | Rock / Ice |
Waleetle is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Overloaded Engine | Moving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Waleetle brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Ball Cutting | Combat | 67 | 20 | Raises the ice ball and rolls forward, dealing a large amount of damage. |
Stone Ball Cutter | Combat | 67 | 20 | Raises the stone ball and rolls forward, dealing a large amount of damage. |
Stone Ball Drift | Combat | 61 | 20 | Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times. |
Sandstorm Spin | Combat | 20 | 10 | Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost. |
Rock Ball Blast | Innate | 195 | 0 | Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes. |
ATK | Innate | 6 | 0 | Wields the power of earth to attack targets at close range. |