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Tuckin
October 24, 2026 at 03:15 PM
Expanded Hummin and Tuckin evolution, form-specific capture unlocks, field routes and practical BREAK builds
Tuckin is No. 022 in the Aniimo index, a Grass creature that fights in the BREAK role. They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 022 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Mountain Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 550 |
HP | 106 |
ATK | 80 |
BREAK | 100 |
P.DEF | 83 |
M.DEF | 110 |
REGEN | 71 |
Tuckin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 020 | Stage 1 | Grass | BREAK | |
| 021 | Stage 2 | Dark / Grass | REGEN | |
| 022 | Stage 2 | Grass | BREAK |
Besides its Basic Form, Tuckin has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Form | Rock / Grass | Not listed |
Evolving Hummin provides a route to Tuckin. Complete the form's rooting condition and required unlock before using its recipe.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Prank Master | The BREAK-damage percentage per 21,000 max HP is not specified. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3. |
The table combines available combat moves with the innate ultimate and basic attack. Choose two combat skills for the build; Power and Cost retain the listed skill values.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Draw Nourishment | Combat | 0 | 30 | Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second. |
Haunting Choir | Combat | 47 | 20 | Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun]. |
Gravel Strike | Combat | 39 | 10 | Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage. |
Off-Key Shock Wave | Combat | 39 | 10 | Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage. |
Breaking Roar | Innate | 165 | 0 | Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of grass to attack targets at close range. |
Branch | Level | Unlock and materials | Rooting condition |
|---|---|---|---|
Basic Hummin → Basic Tuckin | 18 | Defeat Omega Tuckin; 3 Sprout Stones | Twine as the individual Hummin and hold Dig In for 20 seconds on the platform at the entrance to Twisted Roots Sanctum in Mistwoods. |
Mountain Hummin → Mountain Tuckin | 18 | Defeat Omega Tuckin; 3 Sprout Stones | Twine as the individual Mountain Hummin and hold Dig In for 20 seconds in front of the large mudball pile at Great Mud Pit. |
The Basic and Mountain forms use different rooting sites. Finish the action while Twined as the creature that will evolve, then check its evolution recipe after the Omega Tuckin unlock.
Priority | BREAK | HP | ATK | REGEN | P.DEF | M.DEF |
|---|---|---|---|---|---|---|
Rating out of 5 | 5 | 5 | 3 | 2 | 1 | 1 |
For either form, pair Draw Nourishment with Off-Key Shock Wave and keep Breaking Roar as the ultimate. ESTJ is one personality example, with HP taking priority. Heritage Amulet is a held-item option for an HP-focused setup.
Use Off-Key Shock Wave to send the assistants toward the target. Draw Nourishment roots Tuckin while improving BREAK efficiency and keeping nearby Hummins healthy. Its immediate 50% heal applies to Hummins, while the continuing recovery restores 2% HP per second to Tuckin and nearby Hummins.
Breaking Roar restores the Hummin assistants to their maximum number before the group releases its shockwave. Use it when the missing assistants would otherwise reduce the following attacks, then continue applying BREAK pressure with the selected combat move.
A contracted Draw Nourishment raises Hummin BREAK efficiency to 30% and adds 20% damage reduction. Use the HP and BREAK priorities when building for a sustained field role.
Form | Work levels |
|---|---|
Basic | Hauling 3; Grass 3 |
Mountain | Hauling 3; Grass 3; Earth 2 |
Work levels describe Homeland jobs. The Mountain form adds Earth work alongside the hauling and Grass tasks shared with the Basic form.
Tuckin form | DPS | Support | BREAK | REGEN |
|---|---|---|---|---|
Basic | Tuckin | |||
Basic | Tuckin | |||
Mountain | Mountain Tuckin | |||
Mountain | Mountain Tuckin |