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Shrubclaw
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Shrubclaw is No. 025 in the Aniimo index, a Rock and Grass creature that fights in the Break role. The lush plants that cover their shells convert sunlight into nutrients, so they don't even need to eat on sunny days.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Budclaw line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 025 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Bay Form, Beach Form, Mudflat Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 535 |
HP | 90 |
ATK | 75 |
BREAK | 99 |
P.DEF | 109 |
M.DEF | 77 |
REGEN | 85 |
Shrubclaw grows out of Budclaw. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 024 | Stage 1 | Rock / Grass | Break | |
| 026 | Stage 3 | Ice | Break | |
| 025 | Stage 3 | Rock / Grass | Break |
Besides its Basic Form, Shrubclaw has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Bay Form | Rock | |
Beach Form | Rock | |
Mudflat Form | Rock |
Shrubclaw is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Stealth | Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Tunnel | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
Shrubclaw brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
The Luminus Gust | Combat | 35 | 10 | Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 6s. |
Charged Strike | Combat | 75 | 30 | Raises its pincers to charge. When fully charged or used again, performs 2 quick swings, attacking and briefly stunning the target. Can consume 3 stacks of [Earth Debuff] to deal additional damage equal to 20% Might. The user can move while charging. |
Leaf Slash | Combat | 40 | 10 | Spins leaves around itself, dealing damage for 6s. |
Verdant Beam | Combat | 66 | 20 | Fires an energy beam in the direction the camera is facing, continuously dealing damage to enemies within range. Consecutive hits gradually increase its Might. |
Quake Impact | Innate | 173 | 0 | Bursts out of the ground, causing shock waves across a large area. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of earth to attack targets at close range. |