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Scorchhowl
September 27, 2026 at 05:22 AM
Updated skill table (names, Power, Cost and effect text), Forms list to match the current creature index
Scorchhowl is No. 003 in the Aniimo index, a Fire creature that fights in the DPS role. They enjoy the thrill of the fight since flame and burning mark their growth.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Emberpup line, which runs to 4 entries in total, and 4 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 003 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Gender | Male and Female |
Published forms | 5 (Basic Form, Highland Form, Mountain Woods Form, Prismana Form, Thunderstorm Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 511 |
HP | 95 |
ATK | 119 |
BREAK | 52 |
P.DEF | 80 |
M.DEF | 75 |
REGEN | 90 |
Scorchhowl grows out of Flameruff. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | BREAK |
Besides its Basic Form, Scorchhowl has 4 published Forms. 2 of them carry a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Highland Form | Fire / Rock | Not listed |
| Mountain Woods Form | Fire | Not listed |
| Prismana Form | Fire | |
| Thunderstorm Form | Fire / Electric |
Scorchhowl is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Scorching Flames | Increases damage dealt to elementally countered targets by 25%. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Scorchhowl brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fire Kick | Combat | 72 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in flame and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and increases damage by 20% for 20s. |
Pebble Kick | Combat | 40 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in rocks and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Lockdown] to targets hit for 8s. |
Burn Breaker | Combat | 84 | 30 | After charging, unleash a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage. |
Lightning Kick | Combat | 40 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in lightning and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Paralysis] to targets hit for 5s. |
Fire Bolt | Combat | 30 | 10 | Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim. |
Falling Star | Innate | 170 | 0 | Jumps up and slams down with a flame-encircled fist, dealing damage to a large area. |
ATK | Innate | 6 | 0 | Wields the power of fire to attack targets at close range. |