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Nimbi
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Nimbi is No. 018 in the Aniimo index, a Wind creature that fights in the Support role. Don't be surprised to see them floating in the clouds in small groups above the grasslands.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Nimbi line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 018 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Cloudmist Form, Plateau Form, Rainstorm Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 442 |
HP | 80 |
ATK | 76 |
BREAK | 43 |
P.DEF | 68 |
M.DEF | 82 |
REGEN | 93 |
Nimbi is the base form of its line. The line splits here into 2 outcomes: Dreaple and Turbo.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 018 | Stage 1 | Wind | Support | |
| 020 | Stage 3 | Dark | Support | |
| 019 | Stage 3 | Wind | Support |
Besides its Basic Form, Nimbi has 3 published Forms. 2 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Cloudmist Form | Wind | |
Plateau Form | Wind / Ice | |
Rainstorm Form | Wind / Electric |
Nimbi is listed in 2 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Shrouded in Mist | After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Nimbi is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Puff Up | Puffs up, allowing you to jump higher and perform one dash while airborne. |
Nimbi brings 3 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Cloud Orb | Combat | 30 | 10 | Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might. |
Thunder Bolt | Combat | 30 | 10 | Throws a missile condensed from thunderclouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might. |
Cloud Shield | Combat | 0 | 20 | Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |