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Minespine
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Minespine is No. 075 in the Aniimo index, a Rock creature that fights in the Break role. Wherever crystal minerals are found, so are they. Their hard spines serve both as protection and as storage for energy.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Pebbling line, which runs to 5 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 075 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 550 |
HP | 110 |
ATK | 90 |
BREAK | 113 |
P.DEF | 99 |
M.DEF | 60 |
REGEN | 78 |
Minespine grows out of Geodeback. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 071 | Stage 1 | Rock | Break | |
| 072 | Stage 2 | Fire / Rock | Break | |
| 073 | Stage 3 | Fire / Rock | Break | |
| 074 | Stage 2 | Rock | Break | |
| 075 | Stage 3 | Rock | Break |
No spawn location is published for Minespine in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Earth Affinity | While in [Tunneling] state, can cast skills and deals 30% extra BREAK. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Tunnel | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
Minespine brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Earth Spikes | Combat | 68 | 20 | Generates a line of stone spikes that extend forward, piercing all targets in their path. |
Seismic Wave | Combat | 155 | 40 | Continuously releases shock waves, dealing damage every second for 8s. |
Stone Shell | Combat | 33 | 10 | Fires a stone shell at the target. |
Meteors | Innate | 189 | 0 | Shoots all the energy contained in the minerals on its back into the air. The energy turns into meteors that fall from above to smash targets. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of earth to attack targets at close range. |