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Gracewing
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Gracewing is No. 030 in the Aniimo index, a Wind creature that fights in the Heal role. Lone wanderers. They create illusions by shedding scales from their wings when threats approach.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Flutternym line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 030 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Woods Form, Nighttime Form, Sea of Flowers Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 515 |
HP | 110 |
ATK | 95 |
BREAK | 50 |
P.DEF | 80 |
M.DEF | 80 |
REGEN | 100 |
Gracewing grows out of Flutternym. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 029 | Stage 1 | Wind | Heal | |
| 030 | Stage 3 | Wind | Heal |
Besides its Basic Form, Gracewing has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Mountain Woods Form | Wind / Rock | |
Nighttime Form | Dark / Wind | Not listed |
Sea of Flowers Form | Wind / Grass | Not listed |
No spawn location is published for Gracewing in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Gracewing is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Gracewing brings 6 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Purifying Dance | Combat | 0 | 20 | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. |
Healing Dance | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing. |
Phantom Dance | Combat | 0 | 20 | Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates. |
Wind of Rejuvenation | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
Phantomflutter | Combat | 0 | 20 | Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time. |
Wind of Regeneration | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing. |
Help! Gracewing! | Innate | 150 | 0 | Instantly heals the whole team for30% of the caster's max HP. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |