Loading...
Flutternym
September 27, 2026 at 05:22 AM
Updated index number and battle role label in the introduction, skill table (names, Power, Cost and effect text), habitat name, Mobility ability to match the current creature index
Flutternym is No. 028 in the Aniimo index, a Wind creature that fights in the Heal role. They are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Flutternym line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 028 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 4 (Basic Form, Mountain Woods Form, Nighttime Form, Sea of Flowers Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 437 |
HP | 94 |
ATK | 81 |
BREAK | 41 |
P.DEF | 68 |
M.DEF | 68 |
REGEN | 85 |
Flutternym is the base form of its line. It goes on to become Gracewing.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 028 | Stage 1 | Wind | Heal | |
| 029 | Stage 2 | Wind | Heal |
Besides its Basic Form, Flutternym has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Woods Form | Wind / Rock | |
| Nighttime Form | Dark / Wind | |
| Sea of Flowers Form | Wind / Grass |
Flutternym is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Luminous Prowl | Enter a Cloaked state shrouded by pink mist |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Flutternym is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
Flutternym brings 5 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Purifying Dance | Combat | 0 | 20 | Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s. |
Healing Dance | Combat | 0 | 20 | Creates a warm wind zone underfoot that continuously restores HP to the whole team. Over 8s, the amount restored equals 9% of the caster’s max HP, and allies within the zone gain 40% BREAK Damage Reduction. |
Phantom Dance | Combat | 0 | 20 | Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate. |
Wind of Rejuvenation | Combat | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
Wind of Regeneration | Combat | 0 | 20 | Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |