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Flamerion
October 24, 2026 at 04:27 PM
Added regional Sparki and Wisptis evolution conditions, nighttime routes, Flamerion EP build, capture counters and Homeland jobs
Flamerion is No. 027 in the Aniimo index, a Fire creature that fights in the REGEN role. They only come out at night and their bodies are made of gaseous energy and can split as they want!

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Sparki line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 027 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Not listed in the index as of September 27, 2026 |
Published forms | 4 (Basic Form, Forest Form, Highland Form, Sea of Flowers Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 517 |
HP | 80 |
ATK | 113 |
BREAK | 50 |
P.DEF | 70 |
M.DEF | 89 |
REGEN | 115 |
Flamerion grows out of Sparki. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 026 | Stage 1 | Fire | REGEN | |
| 027 | Stage 2 | Fire | REGEN |
Besides its Basic Form, Flamerion has 3 published Forms. None of them changes the elemental pairing of the Basic Form.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Forest Form | Fire | |
| Highland Form | Fire | |
| Sea of Flowers Form | Fire | Not listed |
Flamerion is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Blazing Flames | Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]. |
The table lists Flamerion's three available combat moves and two innate skills. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Trick Fire Ring | Combat | 42 | 20 | Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage. |
Phantom Barrage | Combat | 30 | 0 | Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 3.2 EP for each stack of [Fire Debuff] on the target, up to 28.8 EP. |
Fire Orb | Combat | 50 | 20 | Throws an explosive fireball at the target. Press and hold to aim. |
Phantom Flame Cannon | Innate | 100 | 0 | Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff]. |
ATK | Innate | 6 | 0 | Wields the power of fire to attack targets from a distance. |
Starting form | Result | Level | Materials | Additional condition |
|---|---|---|---|---|
Flamerion | 21 | 3 Blaze Stones | No additional place or time condition listed. | |
Highland Flamerion | 21 | 3 Blaze Stones | Russet Highlands at night. | |
Forest Flamerion | 21 | 3 Blaze Stones | The Mistwoods at night. | |
Sea of Flowers Flamerion | 21 | Check the materials in the Evolution menu. | Sea of Flowers at night. |
Flamerion form | Encounter or evolution route |
|---|---|
Basic | At night in Beast Fang Ridge, catch 15 Sparki in succession, then check the defender encounter. Search south of the Bloom and the purple-flower field north of Alpha Scorchhowl. A Mistwoods Wild Surge is another encounter opportunity. |
Highland | Capture 15 Highland Sparki in total, then search Berylline Causeway below its map label. This counter is total captures, not a consecutive-catch requirement. |
Forest | Capture 15 Forest Sparki in total, then search The Mistwoods. Check below the northern Bloom, west of the central forest Bloom, and east or southeast of the forest core. |
Sea of Flowers | Evolve Sea of Flowers Sparki at level 21 in Sea of Flowers at night. Check the Evolution menu for its materials. |
The Basic route uses successive Sparki captures, while the Highland and Forest routes use total captures of their matching forms. For Wild Surges, follow the area-selection and Vein Essence process in Nurturing and Wild Surges.
REGEN | HP | P.DEF | M.DEF | BREAK | ATK | Personality | Held item |
|---|---|---|---|---|---|---|---|
5 | 3 | 2 | 2 | 1 | 1 | ISTP | Spirited Feather |
These five-point priorities favor EP recovery, with some HP and defenses. Equip Phantom Barrage and Trick Fire Ring, using Phantom Flame Cannon as the ultimate. Apply the party's support effects and Fire Debuff before returning to Phantom Barrage between damage windows.
Keep enough distance for Trick Fire Ring's range bonus, and position for its outward and returning passes. Phantom Flame Cannon adds wide-area damage and 12 Fire Debuff stacks when ready. Keep Fire Debuff available while the breaker works, then switch to the main attacker during the BREAK opening.
The base Phantom Barrage effect above restores 3.2 EP per Fire Debuff stack, capped at 28.8 EP. Its contracted scaling is covered separately in Core Skill Contracts; do not add contracted values to this base calculation. Held Items explains Spirited Feather and its upgrade effects.
DPS | BREAK | REGEN | Support slot |
|---|---|---|---|
Flamerion | A Fire support that complements the party | ||
Flamerion | A Fire support that complements the party |
Basic, Highland, Forest and Sea of Flowers Flamerion each provide Fire 3 for Homeland production.