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Fenrier
October 24, 2026 at 06:18 PM
Add verified evolution, encounter landmarks, Homeland work and practical party guidance while preserving primary skill and stat values
Fenrier is No. 043 in the Aniimo index, an Ice creature that fights in the DPS role. Resisting gentle pets that might soften its resolve, it leads pack hunts with its ice blade.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bonesky line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 043 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Nighttime Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 453 |
HP | 86 |
ATK | 105 |
BREAK | 45 |
P.DEF | 68 |
M.DEF | 68 |
REGEN | 81 |
Fenrier grows out of Bonesky. It goes on to become Glynsera.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 042 | Stage 1 | Ice | DPS | |
| 043 | Stage 2 | Ice | DPS | |
| 044 | Stage 3 | Ice | DPS |
Besides its Basic Form, Fenrier has 1 published Form. It carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Nighttime Form | Dark / Ice |
Fenrier is listed in 2 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Biting Wind | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. |
Hustle is available while Twined and continuously spends stamina for faster movement. Its resource use is separate from the EP cost of equipped combat skills.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
The table below lists Fenrier's available combat and innate skills. Choose two combat skills for the build; innate actions are listed separately. Power and Cost retain the published values for this creature.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Strikes | Combat | 55 | 20 | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff]. |
Night Slash | Combat | 55 | 20 | Lunges forward and spins to unleash 3 dark blades to deal damage. |
Boomerang Blade | Combat | 39 | 20 | Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it. |
ATK | Innate | 6 | 0 | Wields the power of ice to attack targets at close range. |
Evolution | Requirements | Material cost |
|---|---|---|
Basic Bonesky to Fenrier | Level 24 Bonesky | No additional material is listed. |
Basic Fenrier to Glynsera | Level 34 Fenrier | 3 Freeze Stones |
Nighttime Bonesky to Nighttime Fenrier | Level 24 Nighttime Bonesky; evolve at night | No additional material is listed. |
Nighttime Fenrier to Nighttime Glynsera | Level 34 Nighttime Fenrier; evolve at night | 3 Freeze Stones |
Area or landmark | Search pattern |
|---|---|
Beast Fang: crater and stream | Look for Fenrier leading Bonesky north of Alpha Scorchhowl, especially beside the crater and the stream entering the underground tunnel. |
Beast Fang: underground tunnel | Check the lake, the entrance guards and the sheltered rock where the group sleeps. Other pairs train or patrol inside. |
Beast Fang: Rising Flame approach | A group also uses the field west of Rising Flame Sanctum. |
Driftwise: northern lake | Search the cliff above the frozen lake and the path climbing into the northern mountains. |
Driftwise: eastern summit | Check the high eastern cliff, where Fenrier can appear with Bonesky. |
Rosetower: Nighttime form | At night, search the northwestern rocky ridge above the long pond. |
A suitable Beast Fang Ridge Wild Surge can also produce Fenrier. Inspect the current Nurture species preview rather than assuming that every offering selects the Bonesky line.
Catching any Nighttime Bonesky, Nighttime Fenrier or Nighttime Glynsera unlocks Night Slash for Basic Fenrier. Its four-second Silence is a different effect from the Ice Debuff built by the Ice moves. Biting Wind checks for more than five Ice Debuff stacks.
Recall Boomerang Blade with a second press when the continuing EP cost no longer serves the attack window. Manage the stamina used by Hustle separately from that skill resource. For the local consecutive-catch encounter that draws out Nighttime Glynsera, follow the Nighttime route on Bonesky.
Form | Available work levels |
|---|---|
Basic | Hauling 2; Ice 2 |
Nighttime | Hauling 2; Ice 2; Dark 1 |