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Emberpup
October 24, 2026 at 10:53 AM
Expanded regional evolution requirements, form-specific skills, encounters and practical family guidance
Emberpup is No. 001 in the Aniimo index, a Fire creature that fights in the DPS role. The lively creatures like to follow Flameruffs around. Once the smoldering fur starts to burn, they thrive.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Emberpup line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 001 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Highland Form, Mountain Woods Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 382 |
HP | 67 |
ATK | 90 |
BREAK | 40 |
P.DEF | 60 |
M.DEF | 57 |
REGEN | 68 |
Emberpup is the base form of its line. It goes on to become Flameruff.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | BREAK |
Besides its Basic Form, Emberpup has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Highland Form | Fire / Rock | |
| Mountain Woods Form | Fire |
Emberpup is listed in 5 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Scorching Flames | Increases damage dealt to elementally countered targets by 25%. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Three combat moves are described below, including the learnable Pebble Kick, together with the innate basic attack. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fire Kick | Combat | 72 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in flame and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and increases damage by 20% for 20s. |
Pebble Kick | Combat | 40 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in rocks and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Lockdown] to targets hit for 8s. |
Fire Bolt | Combat | 30 | 10 | Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim. |
ATK | Innate | 6 | 0 | Wields the power of fire to attack targets at close range. |
Meet the level requirement and finish the listed unlock before evolving. Flameruff has two branches, each with its own unlock and named materials.
From | Evolution | Level | Unlock | Named materials |
|---|---|---|---|---|
12 | Complete Sanctum: First Spark | Not listed | ||
20 | Defeat Alpha Scorchhowl | 1 × Blaze Stone | ||
20 | Complete Journey: Warrior | 1 × Night Stone; 6 × Unbroken Flameruff Spirit |
Catch any one of Highland Emberpup, Highland Flameruff or Highland Scorchhowl to unlock Pebble Kick as a learnable skill. Basic Emberpup lists Fire Kick and Fire Bolt as its combat skills; learned skills add further options.
Emberpup’s innate basic attack is a melee Fire attack with a Physical damage classification.
For work at The Homeland, Basic Emberpup has the following ability levels.
Homeland ability | Level |
|---|---|
Hauling | 1 |
Fire | 1 |
The following landmarks help narrow the search within Emberpup’s five habitats.
Area | Where to look |
|---|---|
Nimbus Fields | Search the main road for groups and roadside pairs. Families with Flameruff also follow the road toward Beast Fang Ridge. Around Nimbus Fields Bloom, check the Nimbi gathering and the area south of the Bloom. A pair is recorded near the Sea of Flowers entrance; other landmarks include raised ground, a cliff base and the edge of a small hill. |
Mistwoods | Follow the road toward the swamp in the southwest. Roadside pairs are another useful sighting; other individuals and groups are recorded across the area. |
The Argent Strait | Look for a pair in a small open patch, with additional Emberpup scattered elsewhere in the area. |
Beast Fang Ridge | Individuals, pairs and groups appear across the area. |
Echoback Landing | Sightings include lone Emberpup, pairs and groups. |
Highland Emberpup has a thick mountain coat and rocky coloration. Mountain Woods Emberpup has yellow-gold fur tips, making it easier to distinguish from the ordinary red family in Beast Fang Ridge. In Beast Fang Ridge, Mountain Woods Emberpup sightings include pairs and larger groups.
Regional evolutions require a particular place. Keep the Highland family in Russet Highlands, or the Mountain Woods family in Beast Fang Ridge during daytime, when completing the relevant evolution.
From | Evolution | Level | Where to evolve | Additional requirement |
|---|---|---|---|---|
12 | Russet Highlands | No additional unlock or material listed | ||
20 | Russet Highlands | Defeat Alpha Scorchhowl; 3 × Blaze Stone | ||
12 | Beast Fang Ridge during daytime | No additional unlock or material listed | ||
20 | Beast Fang Ridge during daytime | Defeat Alpha Scorchhowl; 3 × Blaze Stone |
Form | Listed combat skills | Learnable skill unlock | Homeland ability levels |
|---|---|---|---|
Highland | Pebble Kick; Fire Kick; Fire Bolt | No additional learnable skill listed | Hauling 1; Fire 1; Earth 1 |
Mountain Woods | Fire Kick; Fire Bolt | Catch Highland Emberpup, Highland Flameruff or Highland Scorchhowl for Pebble Kick | Hauling 1; Fire 1 |
Search Russet Highlands and Zephyrus Landbridge for the Highland family. Low-level Pathfinders should check the encounter level before attempting a catch. The following landmarks identify several Russet Highlands sightings.
Area | Search landmarks |
|---|---|
Russet Highlands | Watch for small groups following Highland Flameruff, including followers in grass and flower fields. |
Russet Highlands | Some groups gather with Jawlings: check the cliff-edge group and the pup beneath a tree with two Jawlings. |
Russet Highlands | Search rocks beside the trail, a rocky outcrop and gaps between large formations; a resting pair also occupies a rock. |
Russet Highlands | Patrol the paths and their grassy margins for lone pups and travelling pairs. |
Russet Highlands | Pairs can appear beside a cliff wall or near a cliff edge. |
Russet Highlands | Check both open grass and flower-covered ground away from the path. |
Russet Highlands | A pair practicing Fire Bolt provides a recognizable encounter. |
Russet Highlands | Look near the Pathfinder challenger for a pair. |
Russet Highlands | A stone pillar and Highland Chirpi identify another sighting. |
Zephyrus Landbridge | Search Zephyrus Landbridge for Highland Emberpup. |