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Emberpup
October 24, 2026 at 10:29 AM
Added evolution requirements, learnable skill unlocks, Homeland work levels and search landmarks
Emberpup is No. 001 in the Aniimo index, a Fire creature that fights in the DPS role. The lively creatures like to follow Flameruffs around. Once the smoldering fur starts to burn, they thrive.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Emberpup line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 001 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Highland Form, Mountain Woods Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 382 |
HP | 67 |
ATK | 90 |
BREAK | 40 |
P.DEF | 60 |
M.DEF | 57 |
REGEN | 68 |
Emberpup is the base form of its line. It goes on to become Flameruff.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | BREAK |
Besides its Basic Form, Emberpup has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Highland Form | Fire / Rock | |
| Mountain Woods Form | Fire |
Emberpup is listed in 5 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Scorching Flames | Increases damage dealt to elementally countered targets by 25%. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Three combat moves are described below, including the learnable Pebble Kick, together with the innate basic attack. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fire Kick | Combat | 72 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in flame and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and increases damage by 20% for 20s. |
Pebble Kick | Combat | 40 | 0 | Quickly leaps up with brief Invincible to dodge attacks, then wraps itself in rocks and dives down to attack, dealing damage to targets around the landing point. When successfully dodging a target’s attack, deals 120% damage and applies [Lockdown] to targets hit for 8s. |
Fire Bolt | Combat | 30 | 10 | Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim. |
ATK | Innate | 6 | 0 | Wields the power of fire to attack targets at close range. |
Meet the level requirement and finish the listed unlock before evolving. Flameruff has two branches, each with its own unlock and named materials.
From | Evolution | Level | Unlock | Named materials |
|---|---|---|---|---|
12 | Complete Sanctum: First Spark | Not listed | ||
20 | Defeat Alpha Scorchhowl | 1 × Blaze Stone | ||
20 | Complete Journey: Warrior | 1 × Night Stone; 6 × Unbroken Flameruff Spirit |
Catch any one of Highland Emberpup, Highland Flameruff or Highland Scorchhowl to unlock Pebble Kick as a learnable skill. Basic Emberpup lists Fire Kick and Fire Bolt as its combat skills; learned skills add further options.
Emberpup’s innate basic attack is a melee Fire attack with a Physical damage classification.
For work at The Homeland, Basic Emberpup has the following ability levels.
Homeland ability | Level |
|---|---|
Hauling | 1 |
Fire | 1 |
The following landmarks help narrow the search within Emberpup’s five habitats.
Area | Where to look |
|---|---|
Nimbus Fields | Search the main road for groups and roadside pairs. Families with Flameruff also follow the road toward Beast Fang Ridge. Around Nimbus Fields Bloom, check the Nimbi gathering and the area south of the Bloom. A pair is recorded near the Sea of Flowers entrance; other landmarks include raised ground, a cliff base and the edge of a small hill. |
Mistwoods | Follow the road toward the swamp in the southwest. Roadside pairs are another useful sighting; other individuals and groups are recorded across the area. |
The Argent Strait | Look for a pair in a small open patch, with additional Emberpup scattered elsewhere in the area. |
Beast Fang Ridge | Individuals, pairs and groups appear across the area. |
Echoback Landing | Sightings include lone Emberpup, pairs and groups. |