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Emberpup
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Emberpup is No. 001 in the Aniimo index, a Fire creature that fights in the DPS role. The lively creatures like to follow Flameruffs around. Once the smoldering fur starts to burn, they thrive.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Emberpup line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 001 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 3 (Basic Form, Highland Form, Mountain Woods Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 371 |
HP | 67 |
ATK | 86 |
BREAK | 38 |
P.DEF | 60 |
M.DEF | 53 |
REGEN | 67 |
Emberpup is the base form of its line. It goes on to become Flameruff.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | Break |
Besides its Basic Form, Emberpup has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Highland Form | Fire / Rock | |
Mountain Woods Form | Fire |
Emberpup is listed in 5 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Scorching Flames | Increases damage dealt to enemies weak to your element by 15%. |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
Emberpup brings 3 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Fire Kick | Combat | 72 | 0 | Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s. |
Pebble Kick | Combat | 72 | 0 | Jumps up to dodge an attack, allowing broken stones to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s. |
Fire Bolt | Combat | 30 | 10 | Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim. |
ATK | Innate | 6 | 0 | Wields the power of fire to attack targets at close range. |