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Eklue
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Eklue is No. 033 in the Aniimo index, a Wind creature that fights in the Support role. Curious and keen on searching for traces and tracking targets. The ring on their tail amplifies ultrasound, allowing them to easily see through cloaked creatures.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Eko line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 033 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 518 |
HP | 82 |
ATK | 132 |
BREAK | 49 |
P.DEF | 83 |
M.DEF | 67 |
REGEN | 105 |
Eklue grows out of Eko. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 032 | Stage 1 | Wind | Support | |
| 033 | Stage 3 | Wind | Support |
Eklue is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Judgment Storm | When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Eklue is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Eklue brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Arc Strike | Combat | 20 | 10 | Performs an arc-shaped sweep that deals Ice damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
Detect Weakness | Combat | 0 | 0 | Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 7% for 20s. |
Arc Strike | Combat | 20 | 10 | Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
Tactical Kick | Combat | 45 | 20 | Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s. |
Water Arc Strike | Combat | 20 | 10 | Performs an arc-shaped sweep that deals Water damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets at close range. |
Target Weakness | Innate | 0 | 0 | Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 12% for 30s. |