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Dewy
October 24, 2026 at 06:18 PM
Add verified evolution, encounter landmarks, Homeland work and practical party guidance while preserving primary skill and stat values
Dewy is No. 038 in the Aniimo index, a Dark creature that fights in the Support role. As partners to perfumers, they store and ferment nectar within their bodies, transforming it into perfume ingredients.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Dewy line, which runs to 2 entries in total, with no alternate Form published so far.
Field | Value |
|---|---|
Index number | No. 038 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 441 |
HP | 71 |
ATK | 94 |
BREAK | 69 |
P.DEF | 58 |
M.DEF | 55 |
REGEN | 94 |
Dewy is the base form of its line. It goes on to become Fragrancier.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 038 | Stage 1 | Dark | Support | |
| 039 | Stage 2 | Dark | Support |
Dewy is listed in 2 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Dangerous Fragrance | When a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Dewy is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 1 |
The table below lists Dewy's available combat and innate skills. Choose two combat skills for the build; innate actions are listed separately. Power and Cost retain the published values for this creature.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Blossoming Moment | Combat | 38 | 10 | Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s. |
Withering Bloom | Combat | 10 | 20 | Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled. |
ATK | Innate | 6 | 0 | Wields dark power to attack targets at close range. |
Evolution | Requirements | Material cost |
|---|---|---|
Dewy to Fragrancier | Level 27 Dewy | 3 Night Stones |
Area | Encounter cues |
|---|---|
Sea of Flowers | Several groups are distributed across the area. Use the local Bloom list to narrow the search. |
Whiterose Tower | Look among the white roses on the walls and roofs, including the eastern roof and the upper Dewy house. Some individuals fly in front of the thorn-covered growth. |
Rosetower paths and ruins | Check Cubbo's Roses beside the ruins and along the nearby route for nectar-gathering Dewy. |
Rosetower woodland | Other encounters hover on an updraft or beneath a trail-side tree. |
Withering Bloom can restore the whole party while damaging nearby enemies. Its doubled-healing condition checks for one target in the skill area; it is not a requirement that exactly one party member be injured. Time Blossoming Moment to evade an incoming hit if you want its successful-dodge shield.
Form | Available work levels |
|---|---|
Basic | Leisure 1; Perfumery 1; Dark 1 |