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Chirpi
September 9, 2026 at 09:39 AM
Initial version (2026-09-09)
Chirpi is No. 007 in the Aniimo index, a Wind creature that fights in the Support role. They often hover at low altitudes, paying attention to every movement on the beach so they won't miss any opportunity.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 007 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 3 (Basic Form, Beach Form, Highland Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 443 |
HP | 96 |
ATK | 75 |
BREAK | 43 |
P.DEF | 67 |
M.DEF | 69 |
REGEN | 93 |
Chirpi is the base form of its line. The line splits here into 3 outcomes: Tromber, Cornet and Tubster.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 007 | Stage 1 | Wind | Support | |
| 008 | Stage 3 | Wind | Support | |
| 009 | Stage 3 | Wind | DPS | |
| 010 | Stage 3 | Wind | Break |
Besides its Basic Form, Chirpi has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Beach Form | Wind / Water | |
Highland Form | Wind / Grass |
Chirpi is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Band Member | When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most. |
Chirpi brings 5 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Leaf Tornado | Combat | 59 | 20 | Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. |
Tornado Wind Orb | Combat | 67 | 20 | Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado. |
March | Combat | 0 | 20 | Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. |
Water Tornado | Combat | 59 | 20 | Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. |
Tornado | Combat | 59 | 20 | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |