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Ananta has not yet launched globally. This page includes details from official posts, developer interviews, hands-on previews, and the January 2026 Closed Beta Test as of February 22, 2026. Specific frame rate benchmarks and full ray tracing feature lists are not yet available.
Overview
Ananta includes support for NVIDIA DLSS 4 with Multi Frame Generation (MFG), a technology available on GeForce RTX 50 series GPUs. The game also features ray-traced reflections. NVIDIA officially announced Ananta's DLSS 4 support in a news post that also covered titles including Jurassic World Evolution 3, Silent Hill f, Backrooms: Escape Together, and Metal Eden.
What is DLSS 4 Multi Frame Generation
DLSS (Deep Learning Super Sampling) is NVIDIA's AI-powered upscaling and frame generation technology. DLSS 4 introduces Multi Frame Generation, which can generate multiple additional frames for every traditionally rendered frame. On supported RTX 50 series hardware, this can dramatically increase frame rates while maintaining visual quality. Previous DLSS versions generated one additional frame; MFG can generate several.
For Ananta, DLSS 4 support means players with RTX 50 series GPUs can expect smoother performance even at high resolutions and with demanding visual features like ray tracing enabled. Given the game's recommended specs (RTX 3080 for the TGS build), DLSS 4 could make a substantial difference for players running the game at 4K or with all visual settings maxed.
Ray-traced reflections
Ray-traced reflections have been confirmed for Ananta. This means reflective surfaces (glass buildings, wet streets, polished floors, vehicle bodies) in Nova City will show accurate real-time reflections calculated using ray tracing rather than screen-space approximations. In an urban open-world game with a day-night cycle and weather system, ray-traced reflections can have a pronounced visual impact, especially during rain or nighttime scenes where reflective surfaces are most visible.
Whether additional ray-traced effects beyond reflections (such as ray-traced global illumination, ambient occlusion, or shadows) are supported has not been confirmed.
Game engine
Ananta is built on a heavily optimized version of the Unity engine. This is worth noting because Unity is not traditionally associated with the level of graphical fidelity shown in Ananta's trailers and demo builds. The Naked Rain team has apparently invested considerable engineering effort into pushing Unity well beyond its default capabilities, including custom rendering pipelines and the integration of hardware ray tracing.
For reference, most AAA open-world games of comparable visual ambition use Unreal Engine 5 or proprietary engines. Ananta's use of a modified Unity engine is an unusual technical choice that speaks to the development team's engine expertise.
What remains unconfirmed
Frame rate benchmarks: No specific performance numbers (e.g., average FPS at 1080p/1440p/4K with DLSS enabled vs. disabled) have been published.
Additional ray tracing features: Only ray-traced reflections have been confirmed. RT global illumination, RT ambient occlusion, and RT shadows may or may not be present.
AMD FSR support: Whether AMD's FidelityFX Super Resolution (FSR) will be available as an alternative to DLSS has not been stated.
Intel XeSS support: Similarly, Intel's XeSS upscaling technology has not been confirmed or denied.
Console ray tracing: Whether the PlayStation 5 version will include any ray tracing features has not been addressed.
Practical implications
Given Ananta's large storage requirements (up to 250 GB) and high recommended specs, DLSS support is likely to be important for many PC players. The game's visual density, with a full urban skyline, real-time weather, dynamic lighting, and crowds of NPCs, places heavy demands on rendering hardware. DLSS 4 on RTX 50 series cards could be the difference between a playable and an exceptional experience at higher resolutions.
For players on older hardware (GTX 1060 minimum, RTX 3060 for CBT1), standard DLSS (without Multi Frame Generation) or other upscaling solutions would be relevant. Whether earlier DLSS versions (DLSS 2, DLSS 3) are separately supported has not been explicitly stated, though NVIDIA typically includes backward-compatible DLSS modes.
Sources
NVIDIA, DLSS 4 game updates announcement (accessed February 22, 2026)
Gematsu game page (accessed February 22, 2026)
Wikipedia, Ananta (video game) (accessed February 22, 2026)
Official Ananta news feed (accessed February 22, 2026)