This article is a stub
It lacks sufficient information and needs to be expanded. You can help by adding more content.
Overview
Ananta includes dynamic weather changes as part of its environmental systems in Nova City. Weather operates alongside the Day-Night Cycle and the game's district-based world streaming to create variety in the city's atmosphere. Developer descriptions have stated that the weather system is designed to make the world "feel real and unpredictable."

What is Confirmed
Dynamic weather exists and changes over time during gameplay. It has been visible in trailers and gameplay footage, and developers have referenced it as one of several systems adding to Nova City's sense of a living world. Beyond that, specific details are sparse.
What is Not Confirmed
The following aspects of the weather system have not been addressed in official communications, developer interviews, or CBT1 coverage:
Specific weather typesWhether the game features rain, snow, thunderstorms, fog, wind, or other distinct weather conditions has not been individually enumerated.
Gameplay effectsWhether different weather conditions affect combattraversal (e.g. slippery surfaces), or NPC behavior in ways beyond visual changes is unknown.
Regional variationWhether weather differs by district (coastal areas getting rain while inland districts stay dry, for example) or is applied globally across the city is unclear.
Player controlThere is no indication that players can influence or trigger weather changes.
Related Systems
The weather system is closely tied to the Day-Night Cycle. Together, these two systems determine the moment-to-moment visual and atmospheric state of Nova City at any given time. For information on how NPC schedules change with the time of day (independent of weather), see the Day-Night Cycle page.