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Field Boss Quick Guides - Version 2 vs Version 3
Oct 24, 2026, 11:24 PM
Add practical encounter and objective details while retaining regional rules and primary values.
Oct 25, 2026, 04:06 AM
Add source-specific field-boss attack cues and an Eternal Isle approach landmark while preserving the roster, schedules, rewards and existing advice.
11Field boss attacks can continue after the first dodge with another blast, a delayed ring or a lingering hazard. Use these cues to find safe ground before returning to attack.2233These notes cover Verteron and Altgard. The regional copies of Silent Dartan, Soul Ruler Kashapa and High Commander Lagta have separate locations, as do Eternal and Immortal Gartua. For the roster, map features and schedule context, see Field Bosses. Abyss Bosses has the Abyss encounters. Eltnen and Morheim coverage is still being added.4455Positioning and group roles6677The tank should face frontal attacks away from the group when practical. Damage dealers can use a flank or rear while the boss commits to that attack. Reposition when it turns or starts a surrounding blast.8899Example: tank in front, boss in the middle, damage dealers behind or beside it, healer on a clear flank. The group avoids a fan aimed at the tank. A circular blast makes every role leave its radius.10101111Damage dealers should destroy healing and support totems. Healers should keep allies within reach while preserving a clear movement route, then restore health from safe ground. Do not stop to heal inside poison, traps or an incoming marker.12121313Treat a dodge as movement to a checked destination. Look for lingering tornadoes, rotating walls and old poison pools before choosing that destination. These role assignments are tactical recommendations from the attack patterns; they are not fixed class requirements. Combat and Skill Chains explains the wider combat system.14141515Verteron16161717Find the encounter by its landmark, then watch its next move. A rear opening ends when the boss turns or attacks all around itself.181819-BossWhere to lookCue and responseBlack Tentacle LawaAltamia Canyon, pond southwest of Ancient Zumion Temple Site KibeliskStep across the segmented line before its explosions advance. Keep running from falling circles and the tracking orb; a dash leaves another orb behind.Bloodfang PnynNorthern Tolbas Forest, southeast of Southern Shugo StationClose targets face a claw swipe, while distant targets can draw a lunge. Watch its facing whenever the target changes distance.Blooming KorinEllun River MidstreamA charged stomp threatens nearby players. Leave your marked position for the ranged circle, and keep clear of the three forward arrows.Bodyguard TeegantDestroyed Abyss Gate, pond southeast of Verteron Fortress Valley KibeliskBoth the arrow volley and charged fan threaten the front. Move behind Teegant during the fan windup, then attack from there.Centurion DemirosDestroyed Temple Site, beside Targoth's CaveTwo sweeps can lead into an upward strike and intersecting arrows. Keep moving after the close hit rather than returning to the previous target position.Chaser TauloForest of Exiles, platform west of Abandoned Wind Breeze OfficeAvoid lingering tornadoes while watching the mace landing. A backflip signals a forward thrust, so clear its landing and front before committing to an attack.Divine AnsasContaminated Sanctum, beside Altar of HopeFour blue circles leave hazardous ground after impact. Dodge onto clean terrain, avoid traps, and keep the forward beam directed away from other players.Eternal GartuaCenter of Eternal IsleExpect two pulses. Avoid the targeted laser and both arm lines; leave the portal after a fist impact, and track tornadoes before the teleport.Forest Warrior AullamuAullaeu Village, northwest of village valley KibeliskDestroy the silver totem with the purple stone to interrupt healing. Basic strikes can precede a heavier hit; also clear the jumping slam and forward jab.Furious SaursusNight Dew Cave, open fieldsMove sideways from the rolling charge, then leave the surrounding roar. The overhead strike has two further swipes; attack after the full sequence finishes.Harvest Manager MoshavDrana Processing Area, west of Scarlet Forest Observation SiteAvoid the lightning thrust and broad sweep. After the ground impact, keep away from the delayed poison mark instead of treating the landing as immediately safe.Heretic LaylaRock Tomb Hill, south of Rock Hill OutpostCross-shaped waves and a surrounding burst require different routes. Watch moving tornadoes and both ground traps before choosing where to dodge next.High Commander Lagta (Verteron)Drana Plantation, northwest of Laborer's Rest StopThe double sweep can gain a heavier follow-up. Cross beyond the fan edge; retreating along its length can leave you inside the attack.Kernon of the WestWestern Cantas Valley hillsRemove the Healing Totem early. Leave the charged circular slam, then use its recovery to attack; the ordinary horn strike mainly threatens the front.Kusan the Mad GladiatorVerteron Fortress Ruins, north of Collapsed Pillar KibeliskFour slams change direction, so follow each turn instead of trusting one rear position. Watch for falling fire after the fourth impact.Neikel of the EastEastern Cantas Valley, south of Mushroom Tree Peak KibeliskIts pursuit brings headbutts into close range. When ranged circles mark the ground, move before the delayed impact and choose a clear landing spot.Phantasm KasiaGarden of the Illusion God, northwest of west observatoryThe second bolt arrives late. An airborne three-bolt sequence finishes with a larger impact, so stay mobile until that final attack has landed.Researcher SetramCentral Nahid Brigade FortressThe straight sword thrust has a brief preparation. Move to the side, avoid the orb impact in front, and attack during the resulting recovery.Ritualist GarshimVerteron Fortress Ruins, open fieldKeep track of the blue tornadoes between attacks. Once outside the three-hit frontal sequence, the rear offers an opening while Garshim finishes the animation.Rotten KutarEllun River Marsh, below cliff KibeliskDestroy Recovery Totems. Its punching flurry holds one direction, but Kutar turns toward the nearest player afterwards; be ready to reposition before the next attack.Scholar AullaAullaeu Village, north of Abandoned Wind Breeze OfficeClear summoned Aullaeu Totems. Marked circles and lingering purple areas can overlap, so move toward unused ground rather than dodging into an earlier hazard.Sentinel K'nashDrana Processing Area, north of Drana Transport HubThe charged explosion strikes twice. Wait outside for both blasts, then check the rotating prism wheels before returning around the claw sweep and jumping slam.Silent Dartan (Verteron)Southern Altamia Highland, east of Aullaeu Village ValleyKeep moving through repeated rain waves. Sidestep the beam, avoid marked landings, and create distance when Dartan charges the black sphere. The staff sweep hits twice.Soul Ruler Kashapa (Verteron)Eastern Altamia Highland fieldsLeave the inner impact, then move inward before the outer ring lands. Watch the actual whirling blades as well as the ground; those blades lack floor warnings.19+BossWhere to lookCue and responseBlack Tentacle LawaAltamia Canyon, pond southwest of Ancient Zumion Temple Site KibeliskStep across the segmented line before its explosions advance. Keep running from falling circles and the tracking orb; a dash leaves another orb behind.Bloodfang PnynNorthern Tolbas Forest, southeast of Southern Shugo StationClose targets face a claw swipe, while distant targets can draw a lunge. Watch its facing whenever the target changes distance. Falling fireballs mark multiple circles. The radial line strikes release in indicator order, so watch which line is next.Blooming KorinEllun River MidstreamA charged stomp threatens nearby players. Leave your marked position for the ranged circle, and keep clear of the three forward arrows.Bodyguard TeegantDestroyed Abyss Gate, pond southeast of Verteron Fortress Valley KibeliskBoth the arrow volley and charged fan threaten the front. Move behind Teegant during the fan windup, then attack from there.Centurion DemirosDestroyed Temple Site, beside Targoth's CaveTwo sweeps can lead into an upward strike and intersecting arrows. Keep moving after the close hit rather than returning to the previous target position.Chaser TauloForest of Exiles, platform west of Abandoned Wind Breeze OfficeAvoid lingering tornadoes while watching the mace landing. A backflip signals a forward thrust, so clear its landing and front before committing to an attack.Divine AnsasContaminated Sanctum, beside Altar of HopeFour blue circles leave hazardous ground after impact. Dodge onto clean terrain, avoid traps, and keep the forward beam directed away from other players.Eternal GartuaCenter of Eternal IsleExpect two pulses. Avoid the targeted laser and both arm lines; leave the portal after a fist impact, and track tornadoes before the teleport.Forest Warrior AullamuAullaeu Village, northwest of village valley KibeliskDestroy the silver totem with the purple stone to interrupt healing. Basic strikes can precede a heavier hit; also clear the jumping slam and forward jab.Furious SaursusNight Dew Cave, open fieldsMove sideways from the rolling charge, then leave the surrounding roar. The overhead strike has two further swipes; attack after the full sequence finishes.Harvest Manager MoshavDrana Processing Area, west of Scarlet Forest Observation SiteAvoid the lightning thrust and broad sweep. After the ground impact, keep away from the delayed poison mark instead of treating the landing as immediately safe.Heretic LaylaRock Tomb Hill, south of Rock Hill OutpostCross-shaped waves and a surrounding burst require different routes. Watch moving tornadoes and both ground traps before choosing where to dodge next.High Commander Lagta (Verteron)Drana Plantation, northwest of Laborer's Rest StopThe double sweep can gain a heavier follow-up. Cross beyond the fan edge; retreating along its length can leave you inside the attack. Keep dodging through the horizontal, vertical and V-shaped combo, and avoid the blue crystals thrown at the ground.Kernon of the WestWestern Cantas Valley hillsRemove the Healing Totem early. Leave the charged circular slam, then use its recovery to attack; the ordinary horn strike mainly threatens the front.Kusan the Mad GladiatorVerteron Fortress Ruins, north of Collapsed Pillar KibeliskFour slams change direction, so follow each turn instead of trusting one rear position. Watch for falling fire after the fourth impact.Neikel of the EastEastern Cantas Valley, south of Mushroom Tree Peak KibeliskIts pursuit brings headbutts into close range. When ranged circles mark the ground, move before the delayed impact and choose a clear landing spot.Phantasm KasiaGarden of the Illusion God, northwest of west observatoryThe second bolt arrives late. An airborne three-bolt sequence finishes with a larger impact, so stay mobile until that final attack has landed.Researcher SetramCentral Nahid Brigade FortressThe straight sword thrust has a brief preparation. Move to the side, avoid the orb impact in front, and attack during the resulting recovery. Lure Setram away from the Recovery Totem, keeping the route clear of nearby enemies.Ritualist GarshimVerteron Fortress Ruins, open fieldKeep track of the blue tornadoes between attacks. Once outside the three-hit frontal sequence, the rear offers an opening while Garshim finishes the animation. Its surrounding ground slam also reaches the rear; leave close range and return after the impact.Rotten KutarEllun River Marsh, below cliff KibeliskDestroy Recovery Totems. Its punching flurry holds one direction, but Kutar turns toward the nearest player afterwards; be ready to reposition before the next attack. When Kutar leaps at a player, dodge the landing slam.Scholar AullaAullaeu Village, north of Abandoned Wind Breeze OfficeClear summoned Aullaeu Totems. Marked circles and lingering purple areas can overlap, so move toward unused ground rather than dodging into an earlier hazard.Sentinel K'nashDrana Processing Area, north of Drana Transport HubThe charged explosion strikes twice. Wait outside for both blasts, then check the rotating prism wheels before returning around the claw sweep and jumping slam. Rain of Fire can lead straight into the double explosion.Silent Dartan (Verteron)Southern Altamia Highland, east of Aullaeu Village ValleyKeep moving through repeated rain waves. Sidestep the beam, avoid marked landings, and create distance when Dartan charges the black sphere. The staff sweep hits twice.Soul Ruler Kashapa (Verteron)Eastern Altamia Highland fieldsLeave the inner impact, then move inward before the outer ring lands. Watch the actual whirling blades as well as the ground; those blades lack floor warnings. Dark rain can scatter orbs while other attacks continue; keep a clear space for your next move.2020Altgard21212222Shared-name variants have separate entries. Check for old hazards before following a boss across the arena.232324-BossWhere to lookCue and responseAddicted HardirunNorthern Fafnite Deposit encampmentA rock throw has a visible windup. When the hammer begins its nearby whirlwind, leave melee range rather than trying to remain behind it.Advisor ResanaDranactus, open fieldA split blade signals a broad cleave; a raised unsplit blade precedes a rushing strike. Dodge the committed attack, then use the rear opening.Berserker VargorSanctum Outpost, southwest of Temporary RetreatThe forward slash reaches beyond immediate melee distance. Clear the cone flurry and targeted jumping slash, then return from behind during recovery.Black Warrior AedNameless Cemetery, east of Neglected CrematoriumMove the fight away from runes before they activate. Hammer and shield attacks continue while runes remain; resisting a stun does not make the marked ground harmless.Blood Warrior LannarMoslan Forest, south of Dry Shade KibeliskA sword sweep leads into an overhead axe strike. Stay clear through both, watch the separate circular slam, and sidestep the charge marked by a line.Blue Wave KelpinaPurifying Forest, lake north of Healing SpringAvoid the head bash and three forward waves. Rearing up warns of a surrounding slam, which reaches behind Kelpina as well as in front.Dark Shadow VishwadaLagta Fortress, room beside blue-orb pillarDo not stand behind another player along the beam path. Dodge sideways into a space free of rotating purple traps while the projectile continues tracking.Deceiver TridUruthumheim, east of Victorious Daeva's StatueLeave the front during the large charged blast. The ranged pattern fires three successive bolts, so a successful first dodge is not the end of the sequence.Desecrator NewboldLegion Base Ruins, northeast of Fissure CaveThe melee sweep can leave poison behind. Place your next dodge on clean ground and leave targeted poison circles promptly rather than recovering inside them.Drakan Battalion Weapon GurutaEastern Gribade Highland, southeast of Steel Hammer trading postAvoid triggered traps. Its nearby hit can be followed by an outer ring, so identify which area will be struck next before moving back.Executioner BarthienWestern Gribade Highlands, west of Idun's LakeKeep a dodge available for the heavy ranged strike. Continue moving through all four purple impacts and avoid poison appearing beneath the current target.Faithful RajitSanctum Outpost, northwest of Temporary RetreatThe drawn-back glowing arm warns of a flying forward slash. Moving behind helps against the thrust, but the circular roar requires leaving close range.High Commander Lagta (Altgard)Lagta Fortress, large dark roomHandle the double sweep and heavier follow-up together. Leave the fan sideways and keep watching through the horizontal, vertical and V-shaped portions of the combo.High Overseer NutahDranactus, west of Battlescar Mound ClifftopA circular sweep continues into a jumping slam. Wait for the landing before returning, and clear the short line extending from the flipping slam.Immortal GartuaCenter of Immortal IsleAvoid both pulses, the laser and the paired arm lines. A fist-created portal attacks later; moving tornadoes remain relevant as Gartua prepares to teleport.Melted DanarDredgion Crash Site, northeast of Creion CampsiteDodge the jumping impact and find the rotating pink wall it leaves. Wait for a clear approach instead of immediately crossing the wall to resume attacking.Predator GarsanMoslan Forest, south of Forest Hideout and Krao CaveSidestep the straight rolling tackle. A short lunge can lead into a broad roar, so create distance after the lunge instead of circling closely behind.Sharp ShylakImpetusium Square, east of Outskirts StallDistinguish the frontal half-circle from the full spin. The rear works against the first; leave the radius for the second and move out of falling circles.Soul Ruler Kashapa (Altgard)Fafnite Deposit, southwest of Amunta's HideoutMove out for the inner strike and back inside for the delayed ring. Use gaps between straight scythes while monitoring persistent blades without floor markers.Special Operations Leader LinxBasfelt Ruins, open fieldAn axe impact can produce a rotating wall, which can also appear separately. Keep its route clear and move sideways from the travelling ground fissure.Specter Archon AxiosBasfelt Ruins, north of cliff KibeliskThe overhead halberd attack extends along a line. A dragged crescent repeats after a pause, so wait for the second pass before returning.Veteran ShujakanWestern Black Claw Village, near large totemBoth the ordinary frontal pattern and the charged version contain two slashes. Stay outside the front until the second hit has finished.Visionary KarukaBlack Claw Village, west of Kumrica's CellarDestroy the healing totem. Expect a beam after two shots; keep moving through three targeted impacts, and use visible gaps in the circular attack.Silent Dartan (Altgard)Basfelt Ruins, northwest of Graverobber CampsiteKeep clear through following rain waves and both staff sweeps. Avoid marked landings, sidestep the beam, and retreat from the black-sphere charge.24+BossWhere to lookCue and responseAddicted HardirunNorthern Fafnite Deposit encampmentA rock throw has a visible windup. When the hammer begins its nearby whirlwind, leave melee range rather than trying to remain behind it.Advisor ResanaDranactus, open fieldA split blade signals a broad cleave; a raised unsplit blade precedes a rushing strike. Dodge the committed attack, then use the rear opening. A diagonal dodge toward Resana can clear the vertical lightning strike. Also keep clear of the fireballs during Fire Rain.Berserker VargorSanctum Outpost, southwest of Temporary RetreatThe forward slash reaches beyond immediate melee distance. Clear the cone flurry and targeted jumping slash, then return from behind during recovery.Black Warrior AedNameless Cemetery, east of Neglected CrematoriumMove the fight away from runes before they activate. Hammer and shield attacks continue while runes remain; resisting a stun does not make the marked ground harmless.Blood Warrior LannarMoslan Forest, south of Dry Shade KibeliskA sword sweep leads into an overhead axe strike. Stay clear through both, watch the separate circular slam, and sidestep the charge marked by a line.Blue Wave KelpinaPurifying Forest, lake north of Healing SpringAvoid the head bash and three forward waves. Rearing up warns of a surrounding slam, which reaches behind Kelpina as well as in front.Dark Shadow VishwadaLagta Fortress, room beside blue-orb pillarDo not stand behind another player along the beam path. Dodge sideways into a space free of rotating purple traps while the projectile continues tracking.Deceiver TridUruthumheim, east of Victorious Daeva's StatueLeave the front during the large charged blast. The ranged pattern fires three successive bolts, so a successful first dodge is not the end of the sequence.Desecrator NewboldLegion Base Ruins, northeast of Fissure CaveThe melee sweep can leave poison behind. Place your next dodge on clean ground and leave targeted poison circles promptly rather than recovering inside them.Drakan Battalion Weapon GurutaEastern Gribade Highland, southeast of Steel Hammer trading postAvoid triggered traps. Its nearby hit can be followed by an outer ring, so identify which area will be struck next before moving back.Executioner BarthienWestern Gribade Highlands, west of Idun's LakeKeep a dodge available for the heavy ranged strike. Continue moving through all four purple impacts and avoid poison appearing beneath the current target.Faithful RajitSanctum Outpost, northwest of Temporary RetreatThe drawn-back glowing arm warns of a flying forward slash. Moving behind helps against the thrust, but the circular roar requires leaving close range.High Commander Lagta (Altgard)Lagta Fortress, large dark roomHandle the double sweep and heavier follow-up together. Leave the fan sideways and keep watching through the horizontal, vertical and V-shaped portions of the combo. Dodge the blue crystals thrown toward the ground.High Overseer NutahDranactus, west of Battlescar Mound ClifftopA circular sweep continues into a jumping slam. Wait for the landing before returning, and clear the short line extending from the flipping slam.Immortal GartuaCenter of Immortal IsleAvoid both pulses, the laser and the paired arm lines. A fist-created portal attacks later; moving tornadoes remain relevant as Gartua prepares to teleport.Melted DanarDredgion Crash Site, northeast of Creion CampsiteDodge the jumping impact and find the rotating pink wall it leaves. Wait for a clear approach instead of immediately crossing the wall to resume attacking.Predator GarsanMoslan Forest, south of Forest Hideout and Krao CaveSidestep the straight rolling tackle. A short lunge can lead into a broad roar, so create distance after the lunge instead of circling closely behind.Sharp ShylakImpetusium Square, east of Outskirts StallDistinguish the frontal half-circle from the full spin. The rear works against the first; leave the radius for the second and move out of falling circles.Soul Ruler Kashapa (Altgard)Fafnite Deposit, southwest of Amunta's HideoutMove out for the inner strike and back inside for the delayed ring. Use gaps between straight scythes while monitoring persistent blades without floor markers. Dark rain can scatter orbs while other attacks continue; keep a clear space for your next move.Special Operations Leader LinxBasfelt Ruins, open fieldAn axe impact can produce a rotating wall, which can also appear separately. Keep its route clear and move sideways from the travelling ground fissure.Specter Archon AxiosBasfelt Ruins, north of cliff KibeliskThe overhead halberd attack extends along a line. A dragged crescent repeats after a pause, so wait for the second pass before returning.Veteran ShujakanWestern Black Claw Village, near large totemBoth the ordinary frontal pattern and the charged version contain two slashes. Stay outside the front until the second hit has finished.Visionary KarukaBlack Claw Village, west of Kumrica's CellarDestroy the healing totem. Expect a beam after two shots; keep moving through three targeted impacts, and use visible gaps in the circular attack. If no Recovery Totem appears, watch for moving whirlwinds instead.Silent Dartan (Altgard)Basfelt Ruins, northwest of Graverobber CampsiteKeep clear through following rain waves and both staff sweeps. Avoid marked landings, sidestep the beam, and retreat from the black-sphere charge.2525When to return to attacking26262727Return after the complete sequence, not after an arbitrary pause. Kusan can follow four slams with fire; Sentinel K'nash detonates twice; and Axios repeats its crescent. Against Kashapa, movement is part of the response: clearing the center is followed by returning inward before the outer ring.28282929Wait for a clear approach when poison, a portal or a moving wall blocks the route back. Recheck facing after the boss changes target.30303131Closer landmarks for finding a spawn32323333Use the regional entries above to reach the correct area, then look for these smaller landmarks. Nearby enemy names identify the surroundings; they are not additional conditions for making the boss spawn.343435-BossCloser landmarkBlack Tentacle LawaThe pond contains Corrupted Spirits and Damp Octacides.Blooming KorinLook among the Lake Skamas along the river.Centurion DemirosTravel east from Altamia Highland Ruins Kibelisk toward Targoth's Cave.Chaser TauloCross the bridge to reach the raised platform.Divine AnsasAltar of Hope lies west of Hill of Purification Kibelisk.Forest Warrior AullamuLook for three riverside huts guarded by Aullaeu Bodyguards.Harvest Manager MoshavSearch beside the plantation's large totem.High Commander Lagta (Verteron)Look in the blood-red water.Kusan the Mad GladiatorSearch the road into the Krall encampment.Phantasm KasiaLook along the road northwest of the west observatory.Researcher SetramThe central fortress area is one hallway from Nahid Disposal Plant Kibelisk.Scholar AullaSearch the grass beside the lake north of Abandoned Wind Breeze Office.Advisor ResanaDrakan Superior Warmages occupy the surrounding field.Berserker VargorFollow the main path near the tower.Blood Warrior LannarSearch the Blades camp south of Dry Shade Kibelisk.Deceiver TridLook beside the rock in northern Uruthumheim.Desecrator NewboldSearch near Legion Base Ruins Stronghold.Executioner BarthienThe area west of Idun's Lake is a Blades camp.High Overseer NutahLook among the Mumu Workers in the camp.Sharp ShylakSearch the stone clearing surrounded by Balaur.Specter Archon AxiosLook on the southeastern side of the crater.Veteran ShujakanDuduka and Black Claw enemies surround the large totem.35+BossCloser landmarkBlack Tentacle LawaThe pond contains Corrupted Spirits and Damp Octacides.Blooming KorinLook among the Lake Skamas along the river.Centurion DemirosTravel east from Altamia Highland Ruins Kibelisk toward Targoth's Cave.Chaser TauloCross the bridge to reach the raised platform.Divine AnsasAltar of Hope lies west of Hill of Purification Kibelisk.Forest Warrior AullamuLook for three riverside huts guarded by Aullaeu Bodyguards.Harvest Manager MoshavSearch beside the plantation's large totem.High Commander Lagta (Verteron)Look in the blood-red water.Kusan the Mad GladiatorSearch the road into the Krall encampment.Phantasm KasiaLook along the road northwest of the west observatory.Researcher SetramThe central fortress area is one hallway from Nahid Disposal Plant Kibelisk.Scholar AullaSearch the grass beside the lake north of Abandoned Wind Breeze Office.Advisor ResanaDrakan Superior Warmages occupy the surrounding field.Berserker VargorFollow the main path near the tower.Blood Warrior LannarSearch the Blades camp south of Dry Shade Kibelisk.Deceiver TridLook beside the rock in northern Uruthumheim.Desecrator NewboldSearch near Legion Base Ruins Stronghold.Executioner BarthienThe area west of Idun's Lake is a Blades camp.High Overseer NutahLook among the Mumu Workers in the camp.Sharp ShylakSearch the stone clearing surrounded by Balaur.Specter Archon AxiosLook on the southeastern side of the crater.Veteran ShujakanDuduka and Black Claw enemies surround the large totem.Eternal GartuaReach Eternal Isle using the Windstream west of Astin Mercenaries Base Kibelisk, toward the western edge of Southern Tolbas Forest.