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Character Stats - Version 3 vs Version 4
Oct 8, 2026, 10:39 PM
Make the Korean service scope explicit for numeric stat rules.
Oct 9, 2026, 12:20 AM
Added global client stat descriptions for Perfect, Endurance and Multi-Hit, the global 50% critical cap wording, and a link to the damage formula page
11The character information screen in AION 2 shows a character's stats in three views: main stats, detail stats, and a growth summary that tracks titles, pets, the Daevanion boards and Arcana. NCsoft's official Korean guidebook describes what each main stat does, and the Korean update notes record how the rules around them have changed. English stat names here are the ones used by the global client and the global character data; the Korean name follows each in the tables. Item Level and Combat Power covers the two summary numbers built on top of these stats. The dated balance rules and numeric limits on this page describe the Korean and Taiwanese service unless a line explicitly identifies the global build.2233Base Stats4455Six base stats each feed one or more combat stats, according to the official guidebook:6677StatKoreanRaisesMight위력AttackDexterity민첩Evasion, Block and Critical Hit ResistPrecision정확Accuracy and Critical HitWillpower의지Status Effect ResistIntelligence지식Status effect hit chanceConstitution체력HP88Divine Stats991010Ten divine stats are named after the Empyrean Lords. Each raises one main combat stat and one secondary stat. The Pantheon is the main source; on July 1, 2026 the Chapter 1 update removed the upper limit on all ten.11111212StatKoreanRaisesJustice [Nezekan]정의[네자칸]Defense and Perfect ChanceFreedom [Vaizel]자유[바이젤]Accuracy and EvasionIllusion [Kaisinel]환상[카이시넬]Cooldown reduction and Endurance PenetrationLife [Yustiel]생명[유스티엘]HP and RestorationTime [Siel]시간[시엘]Combat Speed and resistance to Double ChanceDestruction [Zikel]파괴[지켈]Attack and Perfect ResistanceDeath [Triniel]죽음[트리니엘]Critical Hit and Restoration penetration (재생 관통)Wisdom [Lumiel]지혜[루미엘]Lower MP cost and Double ChanceDestiny [Marchutan]운명[마르쿠탄]MP and Endurance chanceSpace [Israphel]공간[이스라펠]Move Speed and Block chance1313Combat Stats14141515These are the stats the base and divine stats feed, plus the ones that come straight from gear, skills and growth systems.161617-StatKoreanWhat the official sources sayAttack and Defense공격력, 방어력Raised by Might and Destruction (Attack) and by Justice (Defense). Since December 31, 2025 armor and accessory enhancement and breakthrough grant twice as much Defense and HP as before.Accuracy and Evasion명중, 회피Raised by Precision, Dexterity and Freedom. The Blind effect lowers Accuracy by 30,000 (since April 8, 2026).Critical Hit and Critical Hit Resist치명타, 치명타 저항In PvP a critical hit deals 1.25 times damage instead of 1.5 (since January 14, 2026). The stated maximum critical chance was corrected from 50% to 80% on July 1, 2026.Critical Damage Boost치명타 피해 증폭Extra damage on critical hits; the Vaizel Daevanion board's main effect, alongside critical damage tolerance.Block막기Chance to block. Perfect Shield Block and Perfect Parry trigger at a low rate based on block chance (since March 25, 2026); PvP Block and PvP Block Penetration were added the same day.Double Chance and its resistance강타, 강타 저항Chance for a hit to deal double damage. In PvP the multiplier is 1.5 instead of 2 (since January 14, 2026).Perfect Chance and Perfect Resistance완벽, 완벽 저항Raised by Justice and Destruction. NCsoft's guidebook names the stat but does not publish its formula.Endurance and Endurance Penetration철벽, 철벽 관통Raised by Destiny and Illusion. The Templar's Ironclad Defense adds Endurance. No published formula.Restoration and Restoration penetration재생, 재생 관통Raised by Life and Death. No published formula.Multi-Hit다단 히트Chance for an attack to land as a Multi-Hit; the Triniel Daevanion board raises Multi-Hit hit and resistance.PvE and PvP Damage BoostPVE/PVP 피해 증폭Damage amplification, split into PvE and PvP values on April 22, 2026. See below.PvE and PvP Damage TolerancePVE/PVP 피해 내성Damage reduction, split the same way. Damage tolerance can reduce damage by at most 80% (since July 1, 2026).Weapon Damage Boost and Tolerance무기 피해 증폭, 내성The Marchutan Daevanion board's main effects.Front stats전방 스탯Front damage amplification and tolerance, Front Attack and Defense, and Front Critical Hit and Critical Hit Resist, added with Chapter 1 on July 1, 2026. They come from Soul Inscription, pet understanding and Manastones and Soulstones.Heal Boost and Incoming Heal치유 증폭, 받는 치유량Healing done and healing received. Since August 12, 2026 the Cleric's and Chanter's Heal Boost passives scale with Attack. HP Absorption ignores Incoming Heal (since April 29, 2026).Status Effect Chance and Resist상태이상 적중, 저항Raised by Intelligence and Willpower; also split by family (Impact-type, Mental-type, Ailment-type). See Status Effects.Combat Speed and Skill Speed전투 속도, 스킬 속도Combat Speed is raised by Time, and it also speeds up skill charging (since December 17, 2025).Cooldown Reduction and MP Cost재사용 시간, 정신력 소모Raised by Illusion and Wisdom; each is capped at a 60% reduction (since July 1, 2026).Move Speed이동 속도Raised by Space; capped at 150% (since July 1, 2026).HP, MP and Stamina생명력, 정신력, 행동력HP comes from Constitution and Life, MP from Destiny. Stamina is spent by sprinting (the PC controls guide) and is restored by some skills, such as Defiance's second specialty.17+StatKoreanWhat the official sources sayAttack and Defense공격력, 방어력Raised by Might and Destruction (Attack) and by Justice (Defense). Since December 31, 2025 armor and accessory enhancement and breakthrough grant twice as much Defense and HP as before.Accuracy and Evasion명중, 회피Raised by Precision, Dexterity and Freedom. The Blind effect lowers Accuracy by 30,000 (since April 8, 2026).Critical Hit and Critical Hit Resist치명타, 치명타 저항In PvP a critical hit deals 1.25 times damage instead of 1.5 (since January 14, 2026). The stated maximum critical chance was corrected from 50% to 80% on July 1, 2026.Critical Damage Boost치명타 피해 증폭Extra damage on critical hits; the Vaizel Daevanion board's main effect, alongside critical damage tolerance.Block막기Chance to block. Perfect Shield Block and Perfect Parry trigger at a low rate based on block chance (since March 25, 2026); PvP Block and PvP Block Penetration were added the same day.Double Chance and its resistance강타, 강타 저항Chance for a hit to deal double damage. In PvP the multiplier is 1.5 instead of 2 (since January 14, 2026).Perfect Chance and Perfect Resistance완벽, 완벽 저항Raised by Justice and Destruction. NCsoft's guidebook names the stat but does not publish its formula; the global client describes a Perfect hit as dealing damage based on the weapon's maximum Attack.Endurance and Endurance Penetration철벽, 철벽 관통Raised by Destiny and Illusion. The Templar's Ironclad Defense adds Endurance. The global client describes an Endurance activation as halving the damage taken; no formula for the chance is published.Restoration and Restoration penetration재생, 재생 관통Raised by Life and Death. No published formula.Multi-Hit다단 히트Chance for an attack to land as a Multi-Hit, which the global client describes as up to four extra hits; the Triniel Daevanion board raises Multi-Hit hit and resistance.PvE and PvP Damage BoostPVE/PVP 피해 증폭Damage amplification, split into PvE and PvP values on April 22, 2026. See below.PvE and PvP Damage TolerancePVE/PVP 피해 내성Damage reduction, split the same way. Damage tolerance can reduce damage by at most 80% (since July 1, 2026).Weapon Damage Boost and Tolerance무기 피해 증폭, 내성The Marchutan Daevanion board's main effects.Front stats전방 스탯Front damage amplification and tolerance, Front Attack and Defense, and Front Critical Hit and Critical Hit Resist, added with Chapter 1 on July 1, 2026. They come from Soul Inscription, pet understanding and Manastones and Soulstones.Heal Boost and Incoming Heal치유 증폭, 받는 치유량Healing done and healing received. Since August 12, 2026 the Cleric's and Chanter's Heal Boost passives scale with Attack. HP Absorption ignores Incoming Heal (since April 29, 2026).Status Effect Chance and Resist상태이상 적중, 저항Raised by Intelligence and Willpower; also split by family (Impact-type, Mental-type, Ailment-type). See Status Effects.Combat Speed and Skill Speed전투 속도, 스킬 속도Combat Speed is raised by Time, and it also speeds up skill charging (since December 17, 2025).Cooldown Reduction and MP Cost재사용 시간, 정신력 소모Raised by Illusion and Wisdom; each is capped at a 60% reduction (since July 1, 2026).Move Speed이동 속도Raised by Space; capped at 150% (since July 1, 2026).HP, MP and Stamina생명력, 정신력, 행동력HP comes from Constitution and Life, MP from Destiny. Stamina is spent by sprinting (the PC controls guide) and is restored by some skills, such as Defiance's second specialty.1818PvE and PvP Damage Boost and Tolerance19192020The April 22, 2026 update on the Korean and Taiwanese service split damage amplification and damage tolerance into PvE and PvP versions. For skill effects, the existing values became the PvE values and the PvP values were set at about half of them. From April 29, 2026 PvP amplification and tolerance have no acquisition limit, and the minimum damage the PvP formula can produce is set at 20%. Two Daevanion boards, Ariel (PvE) and Azphel (PvP), are built around these stats; see Daeva System and Daevanion Board.21212222Caps23232424The Chapter 1 update on July 1, 2026 removed the upper limits on the ten divine stats, the six base stats, the Attack, Defense, Accuracy, Evasion, Critical Hit, Critical Hit Resist and Block increases, and every damage amplification and damage tolerance stat. It set these limits in their place:25252626StatLimitDamage toleranceDamage reduced by at most 80%Move Speed150% at mostCooldown reduction60% reduction at mostMP cost reduction60% reduction at mostCritical HitStated maximum chance corrected from 50% to 80%27+On the global service, the client's stat descriptions still give a 50% maximum Critical Hit chance, the wording the Korean service used before its July 1, 2026 correction, and a 30% maximum Evasion chance. NCsoft has not said whether the live global limits differ, so global-service guidance treats 50% as the critical cap for now. Player testing on how Accuracy and Critical Hit reach their caps, and the totals players aim for in raids, is collected in Damage Formula and Stat Efficiency.28+2729PvP Modifiers28302931RuleSinceCritical hits deal 1.25 times damage in PvP instead of 1.5.January 14, 2026Double Chance (double damage) hits deal 1.5 times damage in PvP instead of 2.January 14, 2026The PvP damage correction for an item level gap starts at 80% (was 100%) and bottoms out at 35% (was 40%).January 14, 2026All classes deal 30% less PvP damage.July 8, 2026Healing received in the Abyss, Battlefields and the Arena is reduced: 50% from March 25, 40% from May 20, 30% from July 1, and 20% in the Abyss and the Arena from August 12, 2026.March 25, 2026Inside a Battlefield every participant's stats are equalised, mastery skills are fixed at level 20 and Stigma skills at level 25.July 1, 20263032Where Stats Come From31333234Beyond gear, the guidebook's growth summary tracks titles, pets, the Daevanion boards and Arcana. The Daevanion boards each centre on a pair of stats:33353436BoardMain effectsMinimum character levelNezekanCombat Speed and cooldown reduction12ZikelDamage amplification and damage tolerance20VaizelCritical damage amplification and critical damage tolerance30TrinielMulti-Hit hit and Multi-Hit resistance40ArielPvE damage amplification and tolerance45AzphelPvP damage amplification and tolerance45MarchutanWeapon damage amplification and tolerance45YustielAttack and Defense453537Power Shards are a separate, consumable damage boost: once switched on from their own quick slot (default key B) they raise damage temporarily and one is used up on every attack attempt. Ordinary ones are sold for Kina at general stores and higher grades come from material conversion, according to the guidebook.36383739Related Pages38403941Item Level and Combat Power for the two summary numbers. Status Effects for status chance and resistance. Combat and Skill Chains for blocking and PvP damage rules. Daeva System and Daevanion Board and Pantheon for where the stats come from. Skills and Specialties for skill levels.42+43+Damage Formula and Stat Efficiency for how player testing combines these stats into damage.