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AION 2 Overview - 18 revisions
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Corrected the Chapter 1 update title to the official punctuation, which uses a period rather than a colon
Brought the two August dungeon names in line with the rest of the wiki, which keeps the Korean names while English renderings vary
Updated internal link states after new pages were added (2026-09-12)
Corrected the server-region count to four, replaced the superseded business-model line with the published global terms, added the September Launch Scale Test and language variants
Added the confirmed October 5, 2026 launch date and corrected the supported-language list to eight
Added the August 12, 2026 live-build patch row to the recent changes table
Replaced the outdated four-region server list with the five announced regions (NA West, NA East, South America, Central Europe, Japan) and noted there is no region locking, added a Server Regions row to Quick Facts, and summarised the August 7 global livestream plus the gamescom 2026 appearance.
Repointed a screenshot to the single retained copy after finding the same image registered twice in the gallery
Updated the release framing to the confirmed advance-access date, named the Brawler, and added the Shugo Festival and recent live-build changes
Added a summary of the published global business model and the five-day Early Access head start ahead of the September 2026 launch.
Updated the latest-update note to the live July 1, 2026 Chapter 1 launch and the Kwon-seong ninth class
Added a brief note on the June 14 Summer Festa reveal of the Fistmaster class and the July 1 Chapter 1 update on the Korean and Taiwanese build
Updated the global launch window to September 2026 (confirmed at the June 2026 Summer Game Fest) in the intro paragraph and the Quick Facts table
Added official AI-assisted asset disclosure to overview
Corrected wikilink flags, linked new gameplay pages
Removed unverified 1,200 km^2 specific from the Core Pillars table; kept the thirty-six-times-larger relative framing
Synced Quick Facts Global Launch row to Second half of 2026 to match the Global Launch and Platforms article
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