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The campaign's most-visited setting, home to the nightclub, the Kensington gala, and MI6 Headquarters.
The nine collectible objects that nod to wider Bond history, and where each one hides across the campaign.
The twenty-three intel documents that carry most of the campaign's background lore on the conspiracy and the 00 Programme.
The restraint rule that stops Bond firing on an unarmed target, and how it shapes the game's escalating action.
The always-available reconnaissance overlay that reveals enemies, hotspots, and hackable devices through walls.
Bond's between-mission hub in London for briefings, gadget reloads, and Tactical Simulation access, and the finale's setting.
The head of MI6 as played by Priyanga Burford, Bond's institutional superior through the 00 Programme commission.
The head of Q Branch as played by Alastair Mackenzie, written here as a working engineer rather than a stage presence.
The fourteen personal objects tied to recurring characters, each carrying a short in-game text about its owner.
The coastal prologue setting where Bond, still a Royal Navy aircrewman, improvises his way out of a failed helicopter rescue.
The ten travel-art collectibles, each depicting the location of the chapter that hides it.
The Malta training chapter covering Bond's MI6 debrief, his first Q Branch gadgets, and two staged field exercises.
The late-campaign antagonist who works alongside Bond under a stolen DGSE identity before turning on MI6.