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Endari Needler
September 11, 2026 at 10:43 PM
Removed repeated body wikilinks, keeping the first occurrence of each target
The Endari Needler is the group's ranged infantry, a Tier 1 unit hired two at a time that pulls the spines out of its own body and throws them. It is the only Endari unit below Tier 2 that can shoot at all, and the only one below Tier 2 that can hit air. The Endari are a mercenary group hired into a main faction army rather than played on their own, so Needlers are contracted at an outpost rather than teched to.
Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. This unit has had its damage cut twice since Early Access launch, so read the numbers as dated rather than settled.
Stat | Value |
|---|---|
Cost | 175 hexite and 25 flux for a batch of two, which is 87.5 hexite and 12.5 flux each |
Health | 225 |
Shields | 0 |
Armor | 0 |
Armor type | Light |
Status resist | None listed |
Move speed | 650 |
Vision | 16 |
Supply | 2 per Needler |
Build time | None. Mercenary units are hired at an outpost rather than constructed, so the game publishes no build time for them. |
Tier | 1 |
Domain | Ground unit |
Infuse cost | 5.15625 |
Reanimate cost | 5.15625 |
Replicate cost | 5.15625 |
Built by | Silent Hollow, and by the Awoken Hollow while the night is up |
Weapon | Damage | DPS | Range | Cooldown | Targets | Bonuses |
|---|---|---|---|---|---|---|
Impossible Shards | 12 | 40 | 7.75 | 0.3s | Ground and air | No armour bonus. |
The Needler has no activated abilities. It does carry a passive constraint that behaves like one: it fires from a finite stock of its own spines, its attack speed drops once that stock is exhausted, and spines recharge on a 1.25 second interval. The published 40 damage per second is the figure while spines are available, not a sustained average across a long engagement.
The Needler is eligible for Infuse, Reanimate and Replicate at an identical 5.15625 power each, drawn from the top bar pool described on Resources and Economy. That is cheap enough to be worth spending casually. A conversion on a 225 health Light armour body is most valuable early, when the Needler is still the main thing the Endari can shoot with.
Needlers are the Endari opening. Two of them cost 175 hexite and 25 flux, take 4 supply between them, and put out 40 damage per second each at range 7.75 against both ground and air. For a Tier 1 purchase that output is high, and it is the reason the group can be hired early and contribute immediately rather than waiting for the Wyrm or the Devourer.
The spine mechanic is what keeps that number honest. A Needler front loads its damage, so its real contribution in a long fight is well below 40 per second, and the 1.25 second recharge interval means the drop off arrives quickly. That pushes the unit toward short engagements: trade, withdraw, let spines rebuild, come back. It is a poor unit to leave standing in an attrition fight and a good one to use in a series of short ones.
Range 7.75 is respectable at Tier 1 but nowhere near the reach of a dedicated marksman, so Needlers want a front line. Endari melee gives them one: Shades at 700 move speed arrive first and absorb attention, and Needlers stand behind them.
Needlers are produced at Silent Hollow, the Endari outpost, and continue to be produced by the Awoken Hollow while the night is up, so an Endari player who has just called The Veil Cracks can reinforce with Needlers from a building that is flying toward the fight. The Veil Cracks also gives them 25 percent extra attack speed for its duration, which on a unit whose damage is limited by its ammunition means the night burns through spines faster as well as throwing them faster.
The level 4 Endari talent, Unceasing Violence, adds a permanent 15 percent attack speed, which has the same double edge.
The Needler carries Light armour with an armour value of 0, which is the most heavily punished combination in the game. Weapons built to kill Light armour are common and their bonuses are large: the Corsair Deadeye carries +100% against Light, the Corsair Flamer +50%, and the Valkaru Flame Walker +150%. With 225 health and no armour value to subtract from incoming hits, a Needler dies to any of them very quickly.
Its own weapon carries no armour bonus, so Impossible Shards does a flat 12 damage a shot to all six armour types. What the weapon does have is the ability to hit air, which at Tier 1 is uncommon and is the Needler's real distinguishing property inside the Endari roster.
Strong against | Why |
|---|---|
Early ground pressure | 40 damage per second at Tier 1 while spines last, hired two at a time. |
Early scouting fliers | One of only two Endari units that can hit air at all, and by far the cheaper one. |
Short engagements | Front loaded damage rewards trading and stepping back rather than standing and fighting. |
Weak to | Why |
|---|---|
+100% against Light armour at range 20, against a 225 health body with no armour value. | |
Corsair Flamer and other Light armour specialists | +50% against Light and 64 damage per second in a short arc. |
Long engagements | Once spines run out attack speed falls, and the published damage per second no longer describes the unit. |
Anything at range 8 or more | Range 7.75 means a Needler has to close on most dedicated ranged units. |
Date | Change |
|---|---|
August 28, 2026 | Death animations added for the Needler. |
August 11, 2026 | Damage reduced from 14 to 12. Spine recharge time increased from 1 second to 1.25 seconds. |
July 30, 2026 | Damage reduced from 18 to 14. Spines changed from a shared 4.5 second timer to respawning on a fixed 1 second interval. The unit stopped moving toward enemies when out of spines. Spines were fixed so they are no longer visible through fog of war. |
July 25, 2026 | Move speed decreased from 700 to 650. |
The published damage per second of 40 assumes spines are available. There is no separate published figure for the reduced rate once they are exhausted, so the sustained output of a Needler in a long fight is not a number the data layer states. Treat 40 as a ceiling rather than an average.
The roster record for this unit is complete. For the rest of the group see Endari. For the shared armour type, tier and supply rules that govern every unit on the site see Units.