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Cha'Kru Pak'o
September 11, 2026 at 10:43 PM
Removed repeated body wikilinks, keeping the first occurrence of each target
The Pak'o is the Cha'Kru Kingdom healer, a Tier 1 infantry unit ordered two at a time from the Temple of Anqas. Mercenary groups are hired into a main faction army rather than played on their own, and this is the only dedicated healer any of the six groups fields. It carries no weapon: the unit has one ability, Cultivator's Touch, and it is a heal. The unit was named Cultist until the studio renamed a set of Cha'Kru and Endari units in the update of August 28, 2026.
Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. Roughly half the versus roster had a stat touched in the fortnight before that build was captured, so treat every number here as dated rather than permanent.
Stat | Value |
|---|---|
Cost | 100 hexite and 200 flux for a batch of two, which is 50 hexite and 100 flux each |
Health | 200 |
Shields | 0 |
Armor | 0 |
Armor type | Light |
Status resist | None published |
Move speed | 500 |
Vision | 16 |
Supply | 3 per unit |
Build time | None. Mercenary units are hired, not built. |
Tier | 1 |
Domain | Ground unit |
Energy | 100 maximum, 50 on arrival |
Infuse cost | 8.75 |
Reanimate cost | 8.75 |
Replicate cost | 8.75 |
Built by | Temple of Anqas |
The Pak'o has no weapon. This is not a gap in the record: the unit publishes an empty attack list and carries the healer tag rather than the attacker tag that every other unit in the group carries. It cannot damage anything.
Ability | Type | Effect | Healing | Range | Cooldown | Targets |
|---|---|---|---|---|---|---|
Cultivator's Touch | Heal, automatic | Restores health to an allied unit. It fires on its own without needing to be cast. | 19 per use, which works out at about 15 per second | 12 | 1.3s | Ground and air |
The heal only applies to biological units, which is the significant restriction. That is a large share of the Grell and of the Legion thralls, and most of the Cha'Kru roster itself, but it excludes vehicles and machines, so the value of a Pak'o depends heavily on which main faction army it has been hired into.
No upgrades are published for the Pak'o.
The Pak'o is eligible for Infuse, Reanimate and Replicate at 8.75 power each, paid from the top bar pool described on Resources and Economy. Replicate is the natural choice, because a second healer doubles the sustain the army is getting without the group needing to recruit again.
Nineteen health restored every 1.3 seconds, automatically, at range 12, is quiet but relentless. Over a minute a single Pak'o returns roughly 870 health to the army, which is more than three times its own health pool and considerably more than the health of most Tier 1 units it is standing beside. Two of them arrive per order, so the real figure for a single recruitment is closer to 1,700 health a minute.
Three supply for a unit that cannot shoot is a real cost, and it is the reason the Pak'o is a support pick rather than an automatic one. It belongs behind a line built from units that will actually be healed: Chas'ki and Saq'chi from its own temple both qualify, as do the crabs from the Temple of Stars.
The healer itself is fragile. Two hundred health, Light armour, zero armour value and move speed 500. Anything that gets past the line kills it quickly, and it has no way to defend itself at all.
Target | Why |
|---|---|
Attrition fights | Continuous automatic healing at range 12 turns a drawn out engagement in your favour. |
Chip damage | A steady 15 health per second cancels out most low intensity harassment entirely. |
Biological armies | The heal is restricted to biological units, so an army of them gets full value from it. |
Threat | Why |
|---|---|
Anything that reaches it | 200 health, Light armour, no weapon and no escape. |
Burst damage | Fifteen health per second does nothing against damage arriving all at once. |
Mechanical armies | The heal does not apply to non biological units, so hiring one into a vehicle heavy army wastes the supply. |
August 19, 2026: included in the animation optimisation pass, listed there under its former name Cultist. No stat effect.
August 28, 2026: renamed. The studio update lists updated names for a set of Cha'Kru and Endari units in its miscellaneous section, and the entity data for the following build carries Pak'o in place of Cultist. Stats were unchanged by the rename, though the published description was reworded.
The roster record for this unit is COMPLETE.
Pak'o is the current name. Cultist is the former name and is recorded as an alias on this page, so older links still resolve. Any page still calling this unit the Cultist is out of date.
Older published material credits this unit with an ability to cloak nearby units. No cloak ability is published for it in build ZS.c36778, which lists exactly one ability, Cultivator's Touch.
The healing figure can be read two ways and both are correct: 19 health per use on a 1.3 second cooldown, which the underlying data also expresses as roughly 15 health per second.
Per unit numbers are drawn from a community maintained entity catalogue that the studio links from each of its own faction pages. It is the only place the full stat block is published, and it is not a studio document, so the figures are best read as careful community documentation of a build rather than as an official specification. Dated balance notes, by contrast, come straight from the studio patch posts.
For the wider roster this unit joins, see Units, and for the group hero it supports, see Heroes and Commanders.