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Torn Gloves
May 22, 2026 at 11:43 AM
Added an upgrade-path section with a Common-versus-Uncommon glove comparison table and cross-links to Survivor's Gloves and the Survivor's Set
Torn Gloves is the Common hands piece of the Common starter outfit in Windrose. It is the default starter garment equipped after the prologue shipwreck and is not crafted. Every character begins the game wearing the full Torn outfit in this slot.

Rarity: Common
Slot: Hands
Set: Standalone (no set bonus)
Item Level: ilvl 1
"These rags were once fine clothes."
90 DEF at Item Level 1. Common-rarity armor has the lowest base Defense in the game and limited upgrade headroom; it is almost always replaced within the first few hours of play.
Common-rarity starter armor does not carry a set bonus and cannot be ascended to higher rarity. It is placeholder gear until the first Uncommon piece is crafted.
Cannot be re-crafted once lost or replaced. Keep in mind the Common tier has no set bonus and minimal upgrade headroom at the Upgrading Station.
The torn state of the starter outfit is the game's visual shorthand for the protagonist's opening circumstances: a freelance courier whose ship and crew were lost in Blackbeard's ambush during the prologue, leaving the player washed up on the Islander Quest starting island in reduced dress.
Replace it as soon as the first Uncommon piece can be crafted at the Armor and Clothing Workshop: typically a Survivor's Set piece. Disassembling the Torn piece at the Disassembly Table returns nothing meaningful, so vendors or stashes are the usual disposal route.
Torn Gloves are placeholder gear. The standard early replacement is Survivor's Gloves, the Uncommon hands piece of the Survivor's Set, crafted at the Armor and Clothing Workshop from two Rough Hide and two Coarse Fabric. The jump in Defense is immediate:
Gloves | Rarity | Defense (ilvl 1) | Set Bonus |
|---|---|---|---|
Common | 90 DEF | None | |
Uncommon | 100 DEF | None |
The other starter Torn pieces follow the same pattern and are replaced one slot at a time by their Survivor's Set equivalents (jacket, pants, boots, and bandana) as materials allow.
Armor and Equipment: Windrose armor system, slots, and rarity tiers
Armor and Clothing Workshop: crafting station for every armor piece
Property | Value |
|---|---|
Weight | 1.0 |
Material | Quantity |
|---|---|
×2 |