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Merchant: Animal Products
April 18, 2026 at 09:47 PM
Added Data Export section with exact Buy catalog (11 items, Piastre prices per unit) for the Merchant: Animal Products

Merchant: Animal Products is a merchants craft station in Windrose. An NPC trader who sells meat, hides, horns, and beast-derived reagents for Piastres. Basic goods include Crab Meat, Fowl, Dodo Egg, and Feather. Advanced goods (unlocked as threats clear) add Meat, Rough Hide, Hog Tusk, Grease, Wolf Fang, Mountain Goat Horn, and Bezoar.
Property | Value |
|---|---|
Category | Merchants station |
Station Type | Merchant (NPC trader) |
Max Health | 1 million |
Requires Roof | Yes |
Within Bonfire Range | Required |
Material | Quantity |
|---|---|
x1 |
The Merchant: Animal Products is one of three settlement-based NPC traders unlocked once the camp has the matching Merchant Contract. Unlike crafting extenders, merchant stations have a 1,000,000 Max Health (functionally indestructible), a Merchant Contract construction cost, and a 70-minute (4,200-second) trade cycle per purchase. Quantity discounts scale at x1, x2, x5, and x10 for identical Piastre-per-unit rates, so buying in x10 bulk is always the same price.
The roof requirement is real. A merchant placed under partial roof coverage will refuse to stock advanced goods.
Clearing nearby threat camps unlocks advanced goods on this merchant. Plan the threat-clear loop before counting on Mountain Goat Horn or Bezoar availability.
Piastre-per-unit rates do not change with quantity, but trade slots do; buying x10 at once saves nine trade slots over buying x1 ten times.
Rough Hide here is a reliable fallback when the Coastal Jungle crocodile spawns are exhausted; Piastre outlay is trivial compared to the farming time saved.
These are the exact Merchant: Animal Products prices observed in the current live build. Quantities scale x1, x2, x5, and x10 at a flat Piastre-per-unit rate, so bulk purchases are time savings rather than cost savings.
Every line item below is confirmed stock, though the advanced goods only populate once the matching threat camps have been cleared. Expect a partial table on a fresh island until the clear list progresses.
Item | Category | Quantity | Cost |
|---|---|---|---|
Animal Fat | misc | x1 | Piastre x20 |
Bezoar | misc | x1 | Piastre x40 |
Bird Meat | misc | x1 | Piastre x30 |
Boar Tusk | misc | x1 | Piastre x40 |
Crab Meat | misc | x1 | Piastre x30 |
Dodo Egg | misc | x1 | Piastre x30 |
Feather | misc | x1 | Piastre x30 |
Meat | misc | x1 | Piastre x30 |
Mountain Goat Horn | misc | x1 | Piastre x40 |
Rough Hide | misc | x1 | Piastre x40 |
Wolf Fang | misc | x1 | Piastre x40 |